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General Tabletop Discussion
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Variable stat caps. Anyone ever used?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7634780" data-attributes="member: 6667921"><p>You don't create "diversity" by taking away or limiting players' abilities to make choices.</p><p></p><p>You want players to play fighters who aren't focused on Strength? You need to figure out why they don't. The obvious answer is because the game is designed to mechanically support fighters with higher Strength scores. Period. If you limit their primary ability, you are effectively limiting the potential for that class they had chosen to play <strong>unless</strong> you provide the means for that character to fulfill its potential with a different ability score. Dexterity already does this because there are a number of options and features, like finesse and ranged attacks, to make it viable for that class (and others).</p><p></p><p>But suppose you create similar options for other characteristics, like Intelligence? 3/3.5 gave lots of incentives for fighters with at least 13 Int with feats like Expertise, Disarm, etc. In this proposed system, however, what incentive would a fighter have for raising his Int score to 18 or 20? If the only reason is because he is no longer able to invest in the stat that truly helps his character perform in his chosen role, that hardly seems fair to the player who chose that character in the first place.</p><p></p><p>The game is supposed to be about choices. If a player chooses to play a fighter who doesn't have the best strength, that is their choice. They can do that themselves. Having the dice or DM decide it for them is having someone else make the choice for you. I'm sure there are better ways to accomplish this, but D&D has never been very good at it, especially in early editions which unfortunately set the standards with similarly flawed logic.</p><p></p><p>All that said, if everyone in your group is onboard, go for it. Its no worse than rolling stats randomly to determine what you'll be playing for the rest of the campaign! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7634780, member: 6667921"] You don't create "diversity" by taking away or limiting players' abilities to make choices. You want players to play fighters who aren't focused on Strength? You need to figure out why they don't. The obvious answer is because the game is designed to mechanically support fighters with higher Strength scores. Period. If you limit their primary ability, you are effectively limiting the potential for that class they had chosen to play [B]unless[/B] you provide the means for that character to fulfill its potential with a different ability score. Dexterity already does this because there are a number of options and features, like finesse and ranged attacks, to make it viable for that class (and others). But suppose you create similar options for other characteristics, like Intelligence? 3/3.5 gave lots of incentives for fighters with at least 13 Int with feats like Expertise, Disarm, etc. In this proposed system, however, what incentive would a fighter have for raising his Int score to 18 or 20? If the only reason is because he is no longer able to invest in the stat that truly helps his character perform in his chosen role, that hardly seems fair to the player who chose that character in the first place. The game is supposed to be about choices. If a player chooses to play a fighter who doesn't have the best strength, that is their choice. They can do that themselves. Having the dice or DM decide it for them is having someone else make the choice for you. I'm sure there are better ways to accomplish this, but D&D has never been very good at it, especially in early editions which unfortunately set the standards with similarly flawed logic. All that said, if everyone in your group is onboard, go for it. Its no worse than rolling stats randomly to determine what you'll be playing for the rest of the campaign! ;) [/QUOTE]
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Variable stat caps. Anyone ever used?
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