Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7635207" data-attributes="member: 2445"><p>I think a simpler system would be to instead of using the ASI to improve a stat, it gave x amount of points that are used in the same way the point buy system is used. Then allow those points to be saved. For example, give 4 points at each ASI. Players could spend them on Stats, Feats, Skills, or save them up. The point buy table would have to be extended, but I believe that has already been done</p><p></p><p>9 = 1</p><p>10 = 2</p><p>11 = 3</p><p>12= 4</p><p>13 = 5</p><p>14 = 7</p><p>15 = 9</p><p>16 = 12</p><p>17 = 15</p><p>18 = 19</p><p>etc.</p><p></p><p>This would also be spent pre-racial bonuses just like normal point buy.</p><p></p><p>If this were done, players would most likely broaden their characters instead of gouging them, as most people cannot tolerate delayed gratification. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Say a character with a 15 max stat reaches 4th level (or its first ASI). It can now raise that stat to 16 (+3) and raise one of its low stats, or save that for its next ASI, or buy a very low valued feat like "Weapon Master". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>This would also allow each feat to be assessed a value (which might vary for each game, for example, mounted combat feats would be rated low in CoS, but maybe higher in PoA).</p><p></p><p>While slightly more complex than 5e normal assumptions, it would have the effect of allowing more character flexibility while also implementing soft-caps.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7635207, member: 2445"] I think a simpler system would be to instead of using the ASI to improve a stat, it gave x amount of points that are used in the same way the point buy system is used. Then allow those points to be saved. For example, give 4 points at each ASI. Players could spend them on Stats, Feats, Skills, or save them up. The point buy table would have to be extended, but I believe that has already been done 9 = 1 10 = 2 11 = 3 12= 4 13 = 5 14 = 7 15 = 9 16 = 12 17 = 15 18 = 19 etc. This would also be spent pre-racial bonuses just like normal point buy. If this were done, players would most likely broaden their characters instead of gouging them, as most people cannot tolerate delayed gratification. :) Say a character with a 15 max stat reaches 4th level (or its first ASI). It can now raise that stat to 16 (+3) and raise one of its low stats, or save that for its next ASI, or buy a very low valued feat like "Weapon Master". ;) This would also allow each feat to be assessed a value (which might vary for each game, for example, mounted combat feats would be rated low in CoS, but maybe higher in PoA). While slightly more complex than 5e normal assumptions, it would have the effect of allowing more character flexibility while also implementing soft-caps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
Top