Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 7835901" data-attributes="member: 83242"><p>Variant 5e:</p><p></p><p>With the recent threads on 6e (<a href="https://www.enworld.org/threads/what-improvements-would-you-want-with-6e.668069/post-7834772" target="_blank">here</a>) and 5e on hard mode (<a href="https://www.enworld.org/threads/difficulty-settings-for-advanced-players.668091/post-7835649" target="_blank">here</a>), I’ve been think about ways to alter 5e to create a different feel. So I wondered, what was the least I could do to the rules, and make the game feel significantly different.</p><p></p><p><em>EDIT: To clarify I am thinking about small changes to the existing game. So the existing books a generally usable as is.</em></p><p></p><p>Here is what I came up with (for a more custimizable hard mode variant of 5e):</p><ul> <li data-xf-list-type="ul">PC HP: 1st lvl - no change; each level after you only gain your hit die (rolled or average) in HP (no CON mod)</li> <li data-xf-list-type="ul">Max ability score: 18</li> <li data-xf-list-type="ul">Death saves: each time you make a death save you gain one level of exhaustion.</li> <li data-xf-list-type="ul">Resting.<ul> <li data-xf-list-type="ul">Short rest: spend 1 HD max and must use healer’s kit</li> <li data-xf-list-type="ul">Long Rest: regain all spent HD; spend 2 HD with a healer’s kit, or 1 HD without</li> <li data-xf-list-type="ul">Extended Rest: 1 week of bed rest, remove one level of exhaustion</li> </ul></li> <li data-xf-list-type="ul">Feats only, no ASI.<ul> <li data-xf-list-type="ul">Up get additional skill, racial, tool (weapon) feats: you get 2-4 (not sure how many or at what levels yet) on top of the general feats your class allows</li> </ul></li> <li data-xf-list-type="ul">No multi-classing</li> </ul><p>What I think this does is make the game more challenging, while also giving players more customization options. I think this should expand the “sweet” spot as PCs will continue to be threatened as they have less HP and real consequences for dying without having to revamp all of the monsters. I just might try this in my next campaign.</p><p></p><p>What do you think? What ideas do you have to make small changes with big impacts?</p></blockquote><p></p>
[QUOTE="dave2008, post: 7835901, member: 83242"] Variant 5e: With the recent threads on 6e ([URL='https://www.enworld.org/threads/what-improvements-would-you-want-with-6e.668069/post-7834772']here[/URL]) and 5e on hard mode ([URL='https://www.enworld.org/threads/difficulty-settings-for-advanced-players.668091/post-7835649']here[/URL]), I’ve been think about ways to alter 5e to create a different feel. So I wondered, what was the least I could do to the rules, and make the game feel significantly different. [I]EDIT: To clarify I am thinking about small changes to the existing game. So the existing books a generally usable as is.[/I] Here is what I came up with (for a more custimizable hard mode variant of 5e): [LIST] [*]PC HP: 1st lvl - no change; each level after you only gain your hit die (rolled or average) in HP (no CON mod) [*]Max ability score: 18 [*]Death saves: each time you make a death save you gain one level of exhaustion. [*]Resting. [LIST] [*]Short rest: spend 1 HD max and must use healer’s kit [*]Long Rest: regain all spent HD; spend 2 HD with a healer’s kit, or 1 HD without [*]Extended Rest: 1 week of bed rest, remove one level of exhaustion [/LIST] [*]Feats only, no ASI. [LIST] [*]Up get additional skill, racial, tool (weapon) feats: you get 2-4 (not sure how many or at what levels yet) on top of the general feats your class allows [/LIST] [*]No multi-classing [/LIST] What I think this does is make the game more challenging, while also giving players more customization options. I think this should expand the “sweet” spot as PCs will continue to be threatened as they have less HP and real consequences for dying without having to revamp all of the monsters. I just might try this in my next campaign. What do you think? What ideas do you have to make small changes with big impacts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
Top