Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DWChancellor" data-source="post: 7835946" data-attributes="member: 96184"><p>Which part of the game specifically do you want to "adjust the feel of?" Most of your proposed changes make failure more likely and consequential. In play this disincentives combat more while encouraging "weird" builds instead of improving to-hits and ancillary properties like HP and skills. It feels like a game where the PCs spend a lot more time considering and planning. Non-combat play zooms into focus as players avoid fights and have longer recovery periods.</p><p></p><p>RAW D&D is a bit of an action movie. This moves away from that smartly. A bit more Indiana Jones where they're beat up, tired, and pushing for that last stretch at the end. Only your PCs don't have multi-movie contracts.</p><p></p><p>Personally I think the addition of "type" actions to monsters would do a LOT to improve the feel and danger of D&D with roughly as much work as this (though it would all fall on the DM vs. the PCs). Giving humanoids access to a pool of reactions and bonus actions; monstrosities with others... or just giving "leader" and "boss" monsters these extra actions that boost other creatures in the combat.</p><p></p><p>The MM is showing its age and while it was a big win initially I think it could really use an update to freshen the game.</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7835946, member: 96184"] Which part of the game specifically do you want to "adjust the feel of?" Most of your proposed changes make failure more likely and consequential. In play this disincentives combat more while encouraging "weird" builds instead of improving to-hits and ancillary properties like HP and skills. It feels like a game where the PCs spend a lot more time considering and planning. Non-combat play zooms into focus as players avoid fights and have longer recovery periods. RAW D&D is a bit of an action movie. This moves away from that smartly. A bit more Indiana Jones where they're beat up, tired, and pushing for that last stretch at the end. Only your PCs don't have multi-movie contracts. Personally I think the addition of "type" actions to monsters would do a LOT to improve the feel and danger of D&D with roughly as much work as this (though it would all fall on the DM vs. the PCs). Giving humanoids access to a pool of reactions and bonus actions; monstrosities with others... or just giving "leader" and "boss" monsters these extra actions that boost other creatures in the combat. The MM is showing its age and while it was a big win initially I think it could really use an update to freshen the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
Top