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Variant 5e?
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<blockquote data-quote="DND_Reborn" data-source="post: 7835989" data-attributes="member: 6987520"><p>1. PC HP is normal but you <em>must</em> roll. No option to take the average. Level 1 is your roll or half of maximum, whichever is greater. You add CON bonus up to level 7 or 9 maybe, but after that it is only the HD roll.</p><p></p><p>2. MAX ability is 18. 19 for races which receive a bonus (a mountain dwarf could have STR 19 and CON 19 for example). We do this currently with a feat called "Raising the Bar" which allows one score to be 20.</p><p></p><p>3. I like the idea of a level of exhaustion, but only a failed death save, and don't make 3 death, make it when the exhaustion level equals death (at 6). You could even combine them, so if you already had a level of exhaustion, and then went to 0 hp, a failed death save would put you at two levels, etc.</p><p></p><p>Three successes would still stabilize, a 1 would be two levels, and a 20 would remove a level as well as stabilize with 1 hp.</p><p></p><p>Have the death save be modified by CON. It is not a check or a save, so no features or such would further modify it. IMO a person with a CON 7 is much less likely to survive and stabilize than one with a CON 17.</p><p></p><p>4. Short Rest recovered HP = level + CON bonus. Long Rest = Short rest x2. This way a "fulll day of rest", i.e. 2 short rests and one long rest would be a short rest x4 effectively. That might be too much, though.</p><p></p><p>Exhaustion takes one day per level you currently have. So, if you have 5 levels (the max since at 6 you die), it takes 5 days to recover, then 4, then 3, 2, and 1. Thus to completely remove 5 levels would take 15 days. If that isn't long enough, you could double it.</p><p></p><p>5. Sure. Every 4 levels you gain a feat as well as a proficiency to spend on whatever you want (skill, armor, language, tool, etc.)</p><p></p><p>6. Oy! That hurts, but with the right archetypes and a bit of leniency I would survive it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7835989, member: 6987520"] 1. PC HP is normal but you [I]must[/I] roll. No option to take the average. Level 1 is your roll or half of maximum, whichever is greater. You add CON bonus up to level 7 or 9 maybe, but after that it is only the HD roll. 2. MAX ability is 18. 19 for races which receive a bonus (a mountain dwarf could have STR 19 and CON 19 for example). We do this currently with a feat called "Raising the Bar" which allows one score to be 20. 3. I like the idea of a level of exhaustion, but only a failed death save, and don't make 3 death, make it when the exhaustion level equals death (at 6). You could even combine them, so if you already had a level of exhaustion, and then went to 0 hp, a failed death save would put you at two levels, etc. Three successes would still stabilize, a 1 would be two levels, and a 20 would remove a level as well as stabilize with 1 hp. Have the death save be modified by CON. It is not a check or a save, so no features or such would further modify it. IMO a person with a CON 7 is much less likely to survive and stabilize than one with a CON 17. 4. Short Rest recovered HP = level + CON bonus. Long Rest = Short rest x2. This way a "fulll day of rest", i.e. 2 short rests and one long rest would be a short rest x4 effectively. That might be too much, though. Exhaustion takes one day per level you currently have. So, if you have 5 levels (the max since at 6 you die), it takes 5 days to recover, then 4, then 3, 2, and 1. Thus to completely remove 5 levels would take 15 days. If that isn't long enough, you could double it. 5. Sure. Every 4 levels you gain a feat as well as a proficiency to spend on whatever you want (skill, armor, language, tool, etc.) 6. Oy! That hurts, but with the right archetypes and a bit of leniency I would survive it. :) [/QUOTE]
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