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Variant 5e?
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<blockquote data-quote="Charlaquin" data-source="post: 7836031" data-attributes="member: 6779196"><p>This could be pretty fun, though I wouldn’t remove the con bonus after however many levels.</p><p></p><p></p><p>I’m not really sure what the desired outcome of this change is. Seems to have a pretty small impact on combat math and no impact on play patterns.</p><p></p><p></p><p>I’ve done exactly this. It was too death spiral-y for my group’s taste, but I think for folks who want to make dropping to 0 HP really, really dangerous, this works very well. If you do this, I highly recommend swapping the functions of potions of healing and potions of vitality.</p><p></p><p></p><p>Interesting! Would this replace or be in addition to HD expenditure?</p><p></p><p></p><p>:/</p><p>Seems odd to me since a long rest takes 8 times as long as a short rest.</p><p></p><p></p><p>I don’t follow? This only adds up to 10 hours.</p><p></p><p></p><p>I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets.</p><p></p><p></p><p>Seems pretty good!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7836031, member: 6779196"] This could be pretty fun, though I wouldn’t remove the con bonus after however many levels. I’m not really sure what the desired outcome of this change is. Seems to have a pretty small impact on combat math and no impact on play patterns. I’ve done exactly this. It was too death spiral-y for my group’s taste, but I think for folks who want to make dropping to 0 HP really, really dangerous, this works very well. If you do this, I highly recommend swapping the functions of potions of healing and potions of vitality. Interesting! Would this replace or be in addition to HD expenditure? :/ Seems odd to me since a long rest takes 8 times as long as a short rest. I don’t follow? This only adds up to 10 hours. I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets. Seems pretty good! [/QUOTE]
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