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<blockquote data-quote="DND_Reborn" data-source="post: 7836037" data-attributes="member: 6987520"><p>Well, I would either go one way or the other. 1E-style, you get HD to level 9 or so, and then a static amount after with no CON bonus, or you get your HD all the way to level 20, but after 9 or so, no more CON bonus. Either way it works out about the same for most characters I would think.</p><p></p><p></p><p></p><p>It is not a huge impact no. The idea is simply to keep bonuses a bit lower. If you <em>really</em> want the 20 score, the feat allows for it and represents the investment that you really are going beyond what others can.</p><p></p><p></p><p></p><p>Yep, I like 0 hp to be super scary! Given the cheap costs of a potion of healing, I couldn't allow it to restore a level of exhaustion. I am fine with a time-extended rest mechanic. I know many people feel it won't change anything, but we play on timelines for our adventures--many times things simply can't wait.</p><p></p><p></p><p></p><p>It would replace the HD mechanic. We discussed this at our table yesterday and IMO anyway there is no need for an HD mechanic anywhere in 5E. I don't know why they added it. It seems like a "hey, this could be what HD is used for!" idea...</p><p></p><p></p><p></p><p>Sorry, it is more along the ideas that you can only take two short rests between long rests from RAW. Depending on how quickly the OP wants hp to heal, it would all have to be adjusted accordingly. Hopefully that makes sense?</p><p></p><p></p><p></p><p>This isn't quite true, but depends a lot on play style IMO. We play with time-constraints for most of our adventures. You can't start it and then take two months off without issues arising.</p><p></p><p>Take our current adventure. We are infiltrating a stronghold, moving through it, and taking out the bad guys as quietly as possible. We <em>know</em> we aren't going to be able to finish this before we have to retreat. Depending on our status, that retreat will hopefully just be a long rest. But, if someone gets injured badly, we might have to leave them behind the next time we go in since they won't be full strength. Or, maybe they'll come along but be weaker and we have to be more cautious.</p><p></p><p>Rests, and the time in between them, can certainly impact the game play.</p><p></p><p></p><p></p><p>We discussed this yesterday, too. We have a few members without proficiency in Stealth, but had to make checks moving through the stronghold. The ones without it were annoyed, "My character has been sneaking around through places for two years now from time to time, shouldn't I be better at it yet?!" We have downtime rules for it, but they take a long time and frankly are a bit annoying to track. We thought maybe every 4 levels would be good for new proficiencies. We will probably do it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7836037, member: 6987520"] Well, I would either go one way or the other. 1E-style, you get HD to level 9 or so, and then a static amount after with no CON bonus, or you get your HD all the way to level 20, but after 9 or so, no more CON bonus. Either way it works out about the same for most characters I would think. It is not a huge impact no. The idea is simply to keep bonuses a bit lower. If you [I]really[/I] want the 20 score, the feat allows for it and represents the investment that you really are going beyond what others can. Yep, I like 0 hp to be super scary! Given the cheap costs of a potion of healing, I couldn't allow it to restore a level of exhaustion. I am fine with a time-extended rest mechanic. I know many people feel it won't change anything, but we play on timelines for our adventures--many times things simply can't wait. It would replace the HD mechanic. We discussed this at our table yesterday and IMO anyway there is no need for an HD mechanic anywhere in 5E. I don't know why they added it. It seems like a "hey, this could be what HD is used for!" idea... Sorry, it is more along the ideas that you can only take two short rests between long rests from RAW. Depending on how quickly the OP wants hp to heal, it would all have to be adjusted accordingly. Hopefully that makes sense? This isn't quite true, but depends a lot on play style IMO. We play with time-constraints for most of our adventures. You can't start it and then take two months off without issues arising. Take our current adventure. We are infiltrating a stronghold, moving through it, and taking out the bad guys as quietly as possible. We [I]know[/I] we aren't going to be able to finish this before we have to retreat. Depending on our status, that retreat will hopefully just be a long rest. But, if someone gets injured badly, we might have to leave them behind the next time we go in since they won't be full strength. Or, maybe they'll come along but be weaker and we have to be more cautious. Rests, and the time in between them, can certainly impact the game play. We discussed this yesterday, too. We have a few members without proficiency in Stealth, but had to make checks moving through the stronghold. The ones without it were annoyed, "My character has been sneaking around through places for two years now from time to time, shouldn't I be better at it yet?!" We have downtime rules for it, but they take a long time and frankly are a bit annoying to track. We thought maybe every 4 levels would be good for new proficiencies. We will probably do it. [/QUOTE]
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