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<blockquote data-quote="DEFCON 1" data-source="post: 7836512" data-attributes="member: 7006"><p>I've now run two <em>Tyranny of Dragon</em> campaigns, two <em>Curse of Strahd</em> campaigns, and am currently in the middle of two <em>Eberron</em> campaigns, all for 5E. For all three sets of campaigns I have changed up my houserules for all of them-- number of hit points, lengths of rests, no feats, amended feats, changed Prepared spells to Known spells for all spellcasting classes, and a whole host of other small rules here and there. And as a result of all of that, I have come to one conclusion regarding making the game "feel different"...</p><p></p><p>...so long as I am the DM and my players are the same in each game, the game will <em>never</em> really feel different no matter how many little rules changes I put in.</p><p></p><p>That's the honest truth. The way I DM has <em>so much more influence</em> over the game than any house rules I use. I could house rule to my heart's content, but at the end of the day it doesn't ever really feel different. My <em>style</em> is what makes the game always feel relatively the same regardless of the little niggling rules changes here and there. Couple that with my group of players who <strong>also</strong> play exactly the same they always do (regardless of the genre of the game or how many house rules I put in)... all the games end up feeling the same.</p><p></p><p>When I can run a pair of gothic horror games and a pair of magitech games and have them both feel like they are one of a piece... it tells me that it ain't the changes in rules-- it's me and my players. And I would not be surprised if this is something that happens to every DM out there. Unless you are able to change <em>the very way you DM</em> for each and every campaign, rules changes just won't cut it. Your games will feel relatively the same each and every time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7836512, member: 7006"] I've now run two [I]Tyranny of Dragon[/I] campaigns, two [I]Curse of Strahd[/I] campaigns, and am currently in the middle of two [I]Eberron[/I] campaigns, all for 5E. For all three sets of campaigns I have changed up my houserules for all of them-- number of hit points, lengths of rests, no feats, amended feats, changed Prepared spells to Known spells for all spellcasting classes, and a whole host of other small rules here and there. And as a result of all of that, I have come to one conclusion regarding making the game "feel different"... ...so long as I am the DM and my players are the same in each game, the game will [I]never[/I] really feel different no matter how many little rules changes I put in. That's the honest truth. The way I DM has [I]so much more influence[/I] over the game than any house rules I use. I could house rule to my heart's content, but at the end of the day it doesn't ever really feel different. My [I]style[/I] is what makes the game always feel relatively the same regardless of the little niggling rules changes here and there. Couple that with my group of players who [B]also[/B] play exactly the same they always do (regardless of the genre of the game or how many house rules I put in)... all the games end up feeling the same. When I can run a pair of gothic horror games and a pair of magitech games and have them both feel like they are one of a piece... it tells me that it ain't the changes in rules-- it's me and my players. And I would not be surprised if this is something that happens to every DM out there. Unless you are able to change [I]the very way you DM[/I] for each and every campaign, rules changes just won't cut it. Your games will feel relatively the same each and every time. [/QUOTE]
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