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<blockquote data-quote="DEFCON 1" data-source="post: 7836521" data-attributes="member: 7006"><p>Don't get me wrong... I still tweak and houserule the game all the time simply because I find it fun. And I do introduce all kinds of new methods for creating characters and running combats for each and every game just because it's an enjoyable part of the game for me. And every idea for my campaigns I run after the current ones end have all manner of these tweaks and rules changes as it helps me solidify the type of game I wish to run.</p><p></p><p>I just no longer fool myself into thinking that the new game will feel massively different than all the previous ones. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It's the exact same reason why I don't go along with the other posters on the boards here who feel like the game <em>needs</em> many more character options (new subclasses, new feats etc.) because the game has grown stale for them. If the game is stale it's because the DM can't help but run their game the exact same way they always do, and the players can't help but play their characters the exact same way they always do. And having a couple new mechanical changes from a new subclass option or two is NOT going to solve their problem.</p><p></p><p>The style of how we play just matters <em>so much more</em> than the numbers we have on our character sheets and behind the screen.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7836521, member: 7006"] Don't get me wrong... I still tweak and houserule the game all the time simply because I find it fun. And I do introduce all kinds of new methods for creating characters and running combats for each and every game just because it's an enjoyable part of the game for me. And every idea for my campaigns I run after the current ones end have all manner of these tweaks and rules changes as it helps me solidify the type of game I wish to run. I just no longer fool myself into thinking that the new game will feel massively different than all the previous ones. :) It's the exact same reason why I don't go along with the other posters on the boards here who feel like the game [I]needs[/I] many more character options (new subclasses, new feats etc.) because the game has grown stale for them. If the game is stale it's because the DM can't help but run their game the exact same way they always do, and the players can't help but play their characters the exact same way they always do. And having a couple new mechanical changes from a new subclass option or two is NOT going to solve their problem. The style of how we play just matters [I]so much more[/I] than the numbers we have on our character sheets and behind the screen. [/QUOTE]
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