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<blockquote data-quote="DND_Reborn" data-source="post: 7836560" data-attributes="member: 6987520"><p>Yeah, I know, shocking! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Sorry for the derail.</p><p></p><p>Back to topic:</p><p></p><p>IMO we've seen a lot of posts of things you can try, reflected even in your OP.</p><p></p><p>I think the easiest changes are:</p><ul> <li data-xf-list-type="ul">Increases in DC for skills (+2 boost per Tier of play, so +8 at highest levels)</li> <li data-xf-list-type="ul">Boosting opponents AC (my suggestion is +1 per 5 levels of CR)</li> <li data-xf-list-type="ul">Boosting attack bonus and saves (same rate of increase)</li> <li data-xf-list-type="ul">Make death saves more meaningful. Even adding a level of exhaustion with no other impact, using recover RAW would be a good start.</li> <li data-xf-list-type="ul">Remove bonuses from magic weapons. For example, a +1 longsword would still be magical to overcome resistance, but add no bonus to hit or damage.</li> <li data-xf-list-type="ul">Have charged items (like staves) only recover 1 charge per day.</li> <li data-xf-list-type="ul">Have spellcasters only recover a number of spell level slots equal to their caster level. Example: A 5th level caster normally has 4 1sts, 3 2nds, and 2 3rds, for a total of 16 spell levels worth of slots they can cast, but they can only recover 5 spell level slots per long rest. In this case, maybe 1 2nd and 1 3rd, or 3 1st and 1 2nd, etc. If the 5th level caster expended all their slots, it would take over 3 long rests to get them all back.</li> </ul><p>Of course there are other ways as well. How major or minor the changes are really depend on taste.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7836560, member: 6987520"] Yeah, I know, shocking! ;) Sorry for the derail. Back to topic: IMO we've seen a lot of posts of things you can try, reflected even in your OP. I think the easiest changes are: [LIST] [*]Increases in DC for skills (+2 boost per Tier of play, so +8 at highest levels) [*]Boosting opponents AC (my suggestion is +1 per 5 levels of CR) [*]Boosting attack bonus and saves (same rate of increase) [*]Make death saves more meaningful. Even adding a level of exhaustion with no other impact, using recover RAW would be a good start. [*]Remove bonuses from magic weapons. For example, a +1 longsword would still be magical to overcome resistance, but add no bonus to hit or damage. [*]Have charged items (like staves) only recover 1 charge per day. [*]Have spellcasters only recover a number of spell level slots equal to their caster level. Example: A 5th level caster normally has 4 1sts, 3 2nds, and 2 3rds, for a total of 16 spell levels worth of slots they can cast, but they can only recover 5 spell level slots per long rest. In this case, maybe 1 2nd and 1 3rd, or 3 1st and 1 2nd, etc. If the 5th level caster expended all their slots, it would take over 3 long rests to get them all back. [/LIST] Of course there are other ways as well. How major or minor the changes are really depend on taste. [/QUOTE]
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