Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7838402" data-attributes="member: 6779196"><p>Wait, so you’re saying you already only allow short rests very rarely during adventures, and long rests during the time between adventures? Because if so, that would explain why you’re not seeing how my suggestions would change anything, since I’m suggesting something you are already doing. And second of all, I am very confused what you think reducing the amount of healing these different rest types provide will accomplish.</p><p></p><p></p><p>I’m not. Have you not been reading my parentheticals? The whole point of my suggestion is that the amount of time one must rest for doesn’t matter, what matters is the conditions under which one can rest. What I’m suggesting is limiting the number of short rests, such that the players get one at the end of each adventuring day (doesn’t matter how long it takes at that point), and restricting long rests, such that they can only occur between adventures.</p><p></p><p></p><p>I don’t understand this sentence.</p><p></p><p></p><p>Possibly? Though, if you’re already keeping short rests to one per adventuring day and long rests between adventures, that just shifts my suggestion of how to up the difficulty - make short rests only possible between (i.e. only during downtime) and long rests only possible after completing major campaign goals. The core argument is the same: to up the difficulty of D&D, increase the scope of gameplay over which the players are expected to manage their resources.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7838402, member: 6779196"] Wait, so you’re saying you already only allow short rests very rarely during adventures, and long rests during the time between adventures? Because if so, that would explain why you’re not seeing how my suggestions would change anything, since I’m suggesting something you are already doing. And second of all, I am very confused what you think reducing the amount of healing these different rest types provide will accomplish. I’m not. Have you not been reading my parentheticals? The whole point of my suggestion is that the amount of time one must rest for doesn’t matter, what matters is the conditions under which one can rest. What I’m suggesting is limiting the number of short rests, such that the players get one at the end of each adventuring day (doesn’t matter how long it takes at that point), and restricting long rests, such that they can only occur between adventures. I don’t understand this sentence. Possibly? Though, if you’re already keeping short rests to one per adventuring day and long rests between adventures, that just shifts my suggestion of how to up the difficulty - make short rests only possible between (i.e. only during downtime) and long rests only possible after completing major campaign goals. The core argument is the same: to up the difficulty of D&D, increase the scope of gameplay over which the players are expected to manage their resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant 5e?
Top