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Variant Ability scores and mods in 5e: B/X or AD&D 2e
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8516626" data-attributes="member: 7023840"><p>First, the primary problem/advantage of 5e (depending on what you like) isn't the abilities- it's the ASIs. The fundamental distinction between the OD&D / AD&D / BECMI games and 5e isn't just the modifiers - it's that in the older games, your abilities were relatively static. Sure, you could get some items to increase them (Gauntlets of Ogre Strength, etc.), but you didn't have the ASI treadmill you have in 5e.</p><p></p><p>Which was fine, because almost everything you did increased not because of your abilities, but due to your level-saves and attacks being the primary examples.</p><p></p><p>...which is a long way of getting to the main point. I love the AD&D system myself, but it also contemplates certain other structural changes that aren't in 5e.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8516626, member: 7023840"] First, the primary problem/advantage of 5e (depending on what you like) isn't the abilities- it's the ASIs. The fundamental distinction between the OD&D / AD&D / BECMI games and 5e isn't just the modifiers - it's that in the older games, your abilities were relatively static. Sure, you could get some items to increase them (Gauntlets of Ogre Strength, etc.), but you didn't have the ASI treadmill you have in 5e. Which was fine, because almost everything you did increased not because of your abilities, but due to your level-saves and attacks being the primary examples. ...which is a long way of getting to the main point. I love the AD&D system myself, but it also contemplates certain other structural changes that aren't in 5e. [/QUOTE]
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Variant Ability scores and mods in 5e: B/X or AD&D 2e
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