Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Action Surge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 8052657" data-attributes="member: 57494"><p>I'm gathering together some house rules I've been thinking about, and I wanted to know how you'd feel about playing a Fighter with this variant on Action Surge. My reasoning for this house rule is to reduce novas while increasing options.</p><p></p><p>Rather than action surge granting a full extra action, it will grant a limited action (like Haste) that can be used for 1 attack, 1 attack maneuver (push, grab, etc), dodge, dash, disengage, or use an object. In return for this nerf, Action Surge uses will progress like this:</p><p></p><p>Level: Uses</p><p>2nd-4th: 1 use</p><p>5th-7th: 2 uses</p><p>8th-10th: 3 uses</p><p>11th-13th: 4 uses</p><p>14th-16th: 5 uses</p><p>17th-19th: 6 uses</p><p>20th: 8 uses</p><p></p><p>This ends up being equal to the base action surge in total number of extra attacks from 2nd-7th levels, and at 17th-20th. It ends up being +1 attack levels 8-13, and +2 attacks levels 14-16. So it's a nova nerf, but a damage buff in those mid levels. I think this helps smooth out the fighter's damage progression against the Rogue, who has a very smooth progression.</p><p></p><p>My hope is that this change would make the fighter less disincentivized to use their action surge for other actions (like dodge or dash), which right no means giving up a whole action.</p><p></p><p>You'll also note that it removes "cast a spell" as an option, which was intentional.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8052657, member: 57494"] I'm gathering together some house rules I've been thinking about, and I wanted to know how you'd feel about playing a Fighter with this variant on Action Surge. My reasoning for this house rule is to reduce novas while increasing options. Rather than action surge granting a full extra action, it will grant a limited action (like Haste) that can be used for 1 attack, 1 attack maneuver (push, grab, etc), dodge, dash, disengage, or use an object. In return for this nerf, Action Surge uses will progress like this: Level: Uses 2nd-4th: 1 use 5th-7th: 2 uses 8th-10th: 3 uses 11th-13th: 4 uses 14th-16th: 5 uses 17th-19th: 6 uses 20th: 8 uses This ends up being equal to the base action surge in total number of extra attacks from 2nd-7th levels, and at 17th-20th. It ends up being +1 attack levels 8-13, and +2 attacks levels 14-16. So it's a nova nerf, but a damage buff in those mid levels. I think this helps smooth out the fighter's damage progression against the Rogue, who has a very smooth progression. My hope is that this change would make the fighter less disincentivized to use their action surge for other actions (like dodge or dash), which right no means giving up a whole action. You'll also note that it removes "cast a spell" as an option, which was intentional. What are your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Action Surge
Top