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Variant arcane spellcasting
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<blockquote data-quote="Steven McRownt" data-source="post: 140998" data-attributes="member: 2316"><p>Well in all the alt. spellcasting system i ever read here, we reached the point that sorcerer and wizard do the same work, and we don't need them both. If we think of a spontaneus spellcaster we have the core sorcerer, the classic D&D still give us the wizard. I personally think that sorcerer are quite underpowerer compared to wizard, but they boots up if in hands of power palyer who loves to have loads of fireballs and let rouges (and/or clerics)do the dirty work...</p><p></p><p>In my campaign there is actually a sorcerer; he's completely new to RPGs, so i gave him the d6 Hit Dice to let him survive more (and according to CCE i'm not boots the class too much anyway). He's choosing wisely from his poor selection of spells, but nearly the total are -of course- combat related rather than "tactical". </p><p></p><p>That's the point. Wotc built a sort of living bazooka (is it written in that way? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ) trying to redesign the wizard class. They failed. what we have is simply a spell machine gun... Psions (or psychik warrior) are the true wizard variant after all. I think that it is to be completely redone the sorcerer class, less close to the wizard and perhaps more to the druid geomancer (from MotW).</p><p></p><p>But i'm going far away from the subject of this thread, excuse me. (i will think on that idea more and give you my conclusion in short time... i hope!!!). </p><p></p><p>The mana system is a good way to manage arcane magic, and this one is good... but sorcerer in that way have truly no reason to exist.</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 140998, member: 2316"] Well in all the alt. spellcasting system i ever read here, we reached the point that sorcerer and wizard do the same work, and we don't need them both. If we think of a spontaneus spellcaster we have the core sorcerer, the classic D&D still give us the wizard. I personally think that sorcerer are quite underpowerer compared to wizard, but they boots up if in hands of power palyer who loves to have loads of fireballs and let rouges (and/or clerics)do the dirty work... In my campaign there is actually a sorcerer; he's completely new to RPGs, so i gave him the d6 Hit Dice to let him survive more (and according to CCE i'm not boots the class too much anyway). He's choosing wisely from his poor selection of spells, but nearly the total are -of course- combat related rather than "tactical". That's the point. Wotc built a sort of living bazooka (is it written in that way? :eek: ) trying to redesign the wizard class. They failed. what we have is simply a spell machine gun... Psions (or psychik warrior) are the true wizard variant after all. I think that it is to be completely redone the sorcerer class, less close to the wizard and perhaps more to the druid geomancer (from MotW). But i'm going far away from the subject of this thread, excuse me. (i will think on that idea more and give you my conclusion in short time... i hope!!!). The mana system is a good way to manage arcane magic, and this one is good... but sorcerer in that way have truly no reason to exist. Steven McRownt [/QUOTE]
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