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Variant Class - Bloodline Sorcerer (comments welcome)
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<blockquote data-quote="Khaalis" data-source="post: 1573022" data-attributes="member: 2167"><p>I have to agree that the overchanneling seems a bit complex. I am not a big fan of "random" results to performing a standard class ability (but thats just me). I am also not a fan of having to roll twice to perform one action (Skill check and save DC). </p><p></p><p>I don't own WoT, so I assume these rules are straight from that source? I do know that much in the WoT setting is very different form standard D&D however. What I personally dont like is that it breaks the fundamental weakness of the sorcerer, allowing them to cast spells of a spell-level far beyond their capability. Not only does it alter the class' balance but it could break game balance as well.</p><p></p><p>Some specific questions: </p><p>* What if the sorcerer rolls a 1 on a skill check? What is the failure penalty?</p><p>* Bloodlines: What if you want to add additional Bloodlines? I can see this class running into the same issues as mine - dozens of possible bloodlines.</p><p>* Bloodline Gifts - Spells: The spell-like abilities that you grant are al 2nd level spells. In my sorcerer threads I was repeatedly told that a spell-like ability of that low a level was worthless at that high a level. Ifyou want to add this at this level I would suggest upping this to an appropriate 3rd level spell.</p><p>* Affinity: Personal note - I Hate this ability. Its one thing that really turned me off to the UA Bloodlines. In 90% of the cases this is a worthless ability that will likely never come into play for the PC, and it is especially not a 20th level power. However, YMMV, JHMO.</p><p></p><p></p><p>With all that said, IF you decide to go with somthing other than the WoT system, (something simpler and more streamline) some possible alternatives might be using variants of material from the <u>Expanded Psionic Handbook</u> such as the "Overchannel" feat or the Wilder "Wild Surge".</p><p></p><p>If you want a "cost" associated to the Overchannel...</p><p></p><p><strong>OVERCHANNEL</strong> [PSIONIC]</p><p>You burn your life force to strengthen your powers.</p><p><strong>Benefit:</strong> Increase manifester level by 1, but take 1d8 damage.</p><p>At 8th: Can increase manifester level by 2, but take 3d8 damage.</p><p>At 15th: Can increase manifester level by 3, but take 5d8 damage.</p><p></p><p>I would tone this down since increased Caster Level is less potent that increasing a Manifester Level as ML increases all the same level dependent aspects as CL but also allows more power points to be expended on the power. Thus I would alter it to.</p><p></p><p><strong>OVERCHANNELING</strong> [METAMAGIC]</p><p>You burn your life force to strengthen your spells.</p><p><strong>Benefit:</strong> Increase manifester level by 1, but take 1d6 damage.</p><p>At 8th: Can increase manifester level by 2, but take 3d6 damage.</p><p>At 15th: Can increase manifester level by 3, but take 5d6 damage.</p><p></p><p>The Wild Surge is much more forgiving but basically the same as Overchannel but cannot be stacked with Overchannel.</p><p></p><p><strong>WILD SURGE (Su):</strong></p><p>At 1st: Increase manifester level by 1, without added cost.</p><p>At 3rd: Can increase manifester level by 2, without added cost.</p><p>At 7th: Can increase manifester level by 3, without added cost.</p><p>At 11th: Can increase manifester level by 4, without added cost.</p><p>At 15th: Can increase manifester level by 5, without added cost.</p><p>At 19th: Can increase manifester level by 6, without added cost.</p><p></p><p>I think this would work fine for the sorcerer giving them a slight edge to balance their slower spell progression. They may not learn spells as quickly as wizards but they can cast them more powerfully.</p><p></p><p><strong>Benefit:</strong> </p><p>At 1st: Increase caster level by 1.</p><p>At 3rd: Can increase caster level by 2.</p><p>At 7th: Can increase caster level by 3.</p><p>At 11th: Can increase caster level by 4.</p><p>At 15th: Can increase caster level by 5.</p><p>At 19th: Can increase caster level by 6.</p><p></p><p>Or you could even mix the two concepts...</p><p></p><p><strong>Overcharge</strong> </p><p>At 1st: Increase caster level by 1, but take 1d4 damage.</p><p>At 3rd: Can increase caster level by 2, but take 2d4 damage.</p><p>At 7th: Can increase caster level by 3, but take 3d4 damage.</p><p>At 11th: Can increase caster level by 4, but take 4d4 damage.</p><p>At 15th: Can increase caster level by 5, but take 5d4 damage.</p><p>At 19th: Can increase caster level by 6, but take 6d4 damage.</p><p></p><p>Just some thoughts.</p><p></p><p>PS: Thanks for the compliments. The sorcerer I wrote was specifically to create something unique and different. The class itself is not complex or long at all. What gets "involved" is when you begin to write dozens of different lineages. Personally, if I had my way, I would re-write the Flavor Text of the sorcerer, but since its non-OGL thats not an option. In my personal opinion, the Wilder (Psi) is what the Sorcerer SHOULD have been as it is much closer in spirit to what a sorcerer is supposed to be.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1573022, member: 2167"] I have to agree that the overchanneling seems a bit complex. I am not a big fan of "random" results to performing a standard class ability (but thats just me). I am also not a fan of having to roll twice to perform one action (Skill check and save DC). I don't own WoT, so I assume these rules are straight from that source? I do know that much in the WoT setting is very different form standard D&D however. What I personally dont like is that it breaks the fundamental weakness of the sorcerer, allowing them to cast spells of a spell-level far beyond their capability. Not only does it alter the class' balance but it could break game balance as well. Some specific questions: * What if the sorcerer rolls a 1 on a skill check? What is the failure penalty? * Bloodlines: What if you want to add additional Bloodlines? I can see this class running into the same issues as mine - dozens of possible bloodlines. * Bloodline Gifts - Spells: The spell-like abilities that you grant are al 2nd level spells. In my sorcerer threads I was repeatedly told that a spell-like ability of that low a level was worthless at that high a level. Ifyou want to add this at this level I would suggest upping this to an appropriate 3rd level spell. * Affinity: Personal note - I Hate this ability. Its one thing that really turned me off to the UA Bloodlines. In 90% of the cases this is a worthless ability that will likely never come into play for the PC, and it is especially not a 20th level power. However, YMMV, JHMO. With all that said, IF you decide to go with somthing other than the WoT system, (something simpler and more streamline) some possible alternatives might be using variants of material from the [u]Expanded Psionic Handbook[/u] such as the "Overchannel" feat or the Wilder "Wild Surge". If you want a "cost" associated to the Overchannel... [b]OVERCHANNEL[/b] [PSIONIC] You burn your life force to strengthen your powers. [b]Benefit:[/b] Increase manifester level by 1, but take 1d8 damage. At 8th: Can increase manifester level by 2, but take 3d8 damage. At 15th: Can increase manifester level by 3, but take 5d8 damage. I would tone this down since increased Caster Level is less potent that increasing a Manifester Level as ML increases all the same level dependent aspects as CL but also allows more power points to be expended on the power. Thus I would alter it to. [b]OVERCHANNELING[/b] [METAMAGIC] You burn your life force to strengthen your spells. [b]Benefit:[/b] Increase manifester level by 1, but take 1d6 damage. At 8th: Can increase manifester level by 2, but take 3d6 damage. At 15th: Can increase manifester level by 3, but take 5d6 damage. The Wild Surge is much more forgiving but basically the same as Overchannel but cannot be stacked with Overchannel. [b]WILD SURGE (Su):[/b] At 1st: Increase manifester level by 1, without added cost. At 3rd: Can increase manifester level by 2, without added cost. At 7th: Can increase manifester level by 3, without added cost. At 11th: Can increase manifester level by 4, without added cost. At 15th: Can increase manifester level by 5, without added cost. At 19th: Can increase manifester level by 6, without added cost. I think this would work fine for the sorcerer giving them a slight edge to balance their slower spell progression. They may not learn spells as quickly as wizards but they can cast them more powerfully. [b]Benefit:[/b] At 1st: Increase caster level by 1. At 3rd: Can increase caster level by 2. At 7th: Can increase caster level by 3. At 11th: Can increase caster level by 4. At 15th: Can increase caster level by 5. At 19th: Can increase caster level by 6. Or you could even mix the two concepts... [b]Overcharge[/b] At 1st: Increase caster level by 1, but take 1d4 damage. At 3rd: Can increase caster level by 2, but take 2d4 damage. At 7th: Can increase caster level by 3, but take 3d4 damage. At 11th: Can increase caster level by 4, but take 4d4 damage. At 15th: Can increase caster level by 5, but take 5d4 damage. At 19th: Can increase caster level by 6, but take 6d4 damage. Just some thoughts. PS: Thanks for the compliments. The sorcerer I wrote was specifically to create something unique and different. The class itself is not complex or long at all. What gets "involved" is when you begin to write dozens of different lineages. Personally, if I had my way, I would re-write the Flavor Text of the sorcerer, but since its non-OGL thats not an option. In my personal opinion, the Wilder (Psi) is what the Sorcerer SHOULD have been as it is much closer in spirit to what a sorcerer is supposed to be. [/QUOTE]
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