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Variant Cleric, Ur-Priest Style
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<blockquote data-quote="Joker" data-source="post: 2040520" data-attributes="member: 826"><p>This is my shot at a different kind of Cleric, one that doesn't need a god for spells.</p><p></p><p>Any and all critique is welcome but be gentle, I'm fragile.</p><p></p><p>Ur-Priest (Variant Base class)</p><p></p><p>Ur-priests despise gods. However, a small number of them have learned to tap into divine power and use it for their own needs without praying to or worshipping a deity. Instead, each day they go into a trance and mentally steal the power that gods normally channel to devout clerics. The fluff continues in Complete Divine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Hit Die: d8</p><p>Alignment: Any Evil (Though this can be changed of course depending on the campaign)</p><p>Class Skills: The Ur-Priests class skills are Bluff, Concentration, Craft, Knowledge (Arcana, the Planes and Religion), Profession and Spellcraft.</p><p>Skill Points at First Level: 4*(2+int mod)</p><p>Skill Points at Each Level: 2+int mod</p><p></p><p>Class Base Fort Ref Will </p><p>Level Attack Bonus Save Save Save Special</p><p></p><p>1st +0 +0 +0 +2 Aura of Evil, Chosen Domain</p><p>2nd +1 +0 +0 +3</p><p>3rd +2 +1 +1 +3 Rebuke Undead</p><p>4th +3 +1 +1 +4</p><p>5th +3 +1 +1 +4</p><p>6th +4 +2 +2 +5 Second Chosen Domain</p><p>7th +5 +2 +2 +5</p><p>8th +6/+1 +2 +2 +6</p><p>9th +6/+1 +3 +3 +6</p><p>10th +7/+2 +3 +3 +7 Siphon Spell Power</p><p>11th +8/+3 +3 +3 +7 </p><p>12th +9/+4 +4 +4 +8</p><p>13th +9/+4 +4 +4 +8</p><p>14th +10/+5 +4 +4 +9</p><p>15th +11/+6/+1 +5 +5 +9 Steal Spell-Like Ability</p><p>16th +12/+7/+2 +5 +5 +10</p><p>17th +12/+7/+2 +5 +5 +10</p><p>18th +13/+8/+3 +6 +6 +11</p><p>19th +14/+9/+4 +6 +6 +11</p><p>20th +15/+10/+5 +6 +6 +12</p><p></p><p>Spell Per Day</p><p></p><p>Class</p><p>Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p></p><p>1st 3 0+1</p><p>2nd 4 1+1</p><p>3rd 4 2+1 0+1</p><p>4th 5 2+1 1+1</p><p>5th 5 3+1 2+1 0+1</p><p>6th 5 3+1 2+1 1+1</p><p>7th 6 3+1 3+1 2+1 0+1</p><p>8th 6 4+1 3+1 2+1 1+1</p><p>9th 6 4+1 3+1 3+1 2+1 0+1</p><p>10th 6 4+1 4+1 3+1 2+1 1+1</p><p>11th 6 4+1 4+1 3+1 3+1 2+1 0+1</p><p>12th 6 5+1 4+1 4+1 3+1 2+1 1+1</p><p>13th 6 5+1 4+1 4+1 3+1 3+1 2+1 0+1</p><p>14th 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1</p><p>15th 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 0+1</p><p>16th 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1</p><p>17th 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 0+1</p><p>18th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1</p><p>19th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1</p><p>20th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 3+1</p><p></p><p>Class Features</p><p></p><p>Weapon and Armor Profiency: Ur-Priests are proficient with simple weapons and with light armor and light shields.</p><p></p><p>Aura (Ex): An ur-priest has a particularly powerful evil aura.</p><p></p><p>Spell per day: An ur-priest has the ability to cast a number of divine spells. To cast a spell, and ur-priest must havea Wisdom score of at least 10 + the spell's level, so am ir-priest with a Wisdom of 10 or lower cannot cast these spells. Ur-priest bonus spells are based on Wisdom, and saving throws against these spells havea DC of 10 + spell level + Wisdom modifier. Whenever an ur-priest gains 0 spells of a given level he only gains the bonus spells he would be entitled to because of a high Wisdom score.</p><p>Spell Known: The ur-priest selects an number of spells from the cleric list equal to twenty + wisdom modifier per spell level. The ur-priest can drop a spell known like a sorcerer at 5th level and every odd level after that. He can also learn a lower level instead of a higher level. He cannot, however, spontaneously cast inflict spells.</p><p></p><p>Domains, and Domain Spells: At 1st and 6th level an ur-priest selects a domain that best represent his spiritual inclinations and abilities. In the case of the War domain, the ur-priest may select a simple or martial weapon to be proficient with and to receive the Weapon-Focus feat for. The +1 on the spell per day table represents the domain spell.</p><p></p><p>Rebuke Undead: The ur-priest can rebuke undead as a cleric who is two levels lower.</p><p></p><p>Siphon Spell Power (Ex): Because they steal whatever power they can, ur-priests learn to manipulate their energy in ways that confound other casters. An ur-priest of 10th level or higher can temporarily sacrifice two (or more) lower-level spell slots and use those slots to prepare a higher level spell. The higher-level spell must be of a level the ur-priest can cast. Only one exhange of this sort can be made each day. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, an ur-priest who sacrifices a 3rd-level spell and a 5th-level spell can use that spell slot to prepare and additional 6th-level spell.</p><p></p><p>Steal Spell-Like Ability (Su): The most powerful ur-priests can use the same techniques that siphon off the gods' spell power to steal the spell-like abilities of another creature. Once each day, when a creature with spell-like abilities is within 50 feet of a 15th level ur-priest, the ur-priest can choose one of the spell-like abilities of the creature to steal for himself. The ur-priest can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The ur-priest uses the ability as the creature with regard to caster level and DC's. This ability only lasts 24 hours. The creature with the spell-like ability does not lose the ability when the ur-priest steals it. If an ur-priest tries to steal a spell-like ability that the creature doesn't have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically fails. The ur-priest must provide a material component if costs more than 1gp and must pay any xp cost the spell would have.</p><p></p><p></p><p></p><p>I think that's about it.</p></blockquote><p></p>
[QUOTE="Joker, post: 2040520, member: 826"] This is my shot at a different kind of Cleric, one that doesn't need a god for spells. Any and all critique is welcome but be gentle, I'm fragile. Ur-Priest (Variant Base class) Ur-priests despise gods. However, a small number of them have learned to tap into divine power and use it for their own needs without praying to or worshipping a deity. Instead, each day they go into a trance and mentally steal the power that gods normally channel to devout clerics. The fluff continues in Complete Divine :D. Hit Die: d8 Alignment: Any Evil (Though this can be changed of course depending on the campaign) Class Skills: The Ur-Priests class skills are Bluff, Concentration, Craft, Knowledge (Arcana, the Planes and Religion), Profession and Spellcraft. Skill Points at First Level: 4*(2+int mod) Skill Points at Each Level: 2+int mod Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +0 +0 +0 +2 Aura of Evil, Chosen Domain 2nd +1 +0 +0 +3 3rd +2 +1 +1 +3 Rebuke Undead 4th +3 +1 +1 +4 5th +3 +1 +1 +4 6th +4 +2 +2 +5 Second Chosen Domain 7th +5 +2 +2 +5 8th +6/+1 +2 +2 +6 9th +6/+1 +3 +3 +6 10th +7/+2 +3 +3 +7 Siphon Spell Power 11th +8/+3 +3 +3 +7 12th +9/+4 +4 +4 +8 13th +9/+4 +4 +4 +8 14th +10/+5 +4 +4 +9 15th +11/+6/+1 +5 +5 +9 Steal Spell-Like Ability 16th +12/+7/+2 +5 +5 +10 17th +12/+7/+2 +5 +5 +10 18th +13/+8/+3 +6 +6 +11 19th +14/+9/+4 +6 +6 +11 20th +15/+10/+5 +6 +6 +12 Spell Per Day Class Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 3 0+1 2nd 4 1+1 3rd 4 2+1 0+1 4th 5 2+1 1+1 5th 5 3+1 2+1 0+1 6th 5 3+1 2+1 1+1 7th 6 3+1 3+1 2+1 0+1 8th 6 4+1 3+1 2+1 1+1 9th 6 4+1 3+1 3+1 2+1 0+1 10th 6 4+1 4+1 3+1 2+1 1+1 11th 6 4+1 4+1 3+1 3+1 2+1 0+1 12th 6 5+1 4+1 4+1 3+1 2+1 1+1 13th 6 5+1 4+1 4+1 3+1 3+1 2+1 0+1 14th 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 15th 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 0+1 16th 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 17th 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 0+1 18th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 19th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 20th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 3+1 Class Features Weapon and Armor Profiency: Ur-Priests are proficient with simple weapons and with light armor and light shields. Aura (Ex): An ur-priest has a particularly powerful evil aura. Spell per day: An ur-priest has the ability to cast a number of divine spells. To cast a spell, and ur-priest must havea Wisdom score of at least 10 + the spell's level, so am ir-priest with a Wisdom of 10 or lower cannot cast these spells. Ur-priest bonus spells are based on Wisdom, and saving throws against these spells havea DC of 10 + spell level + Wisdom modifier. Whenever an ur-priest gains 0 spells of a given level he only gains the bonus spells he would be entitled to because of a high Wisdom score. Spell Known: The ur-priest selects an number of spells from the cleric list equal to twenty + wisdom modifier per spell level. The ur-priest can drop a spell known like a sorcerer at 5th level and every odd level after that. He can also learn a lower level instead of a higher level. He cannot, however, spontaneously cast inflict spells. Domains, and Domain Spells: At 1st and 6th level an ur-priest selects a domain that best represent his spiritual inclinations and abilities. In the case of the War domain, the ur-priest may select a simple or martial weapon to be proficient with and to receive the Weapon-Focus feat for. The +1 on the spell per day table represents the domain spell. Rebuke Undead: The ur-priest can rebuke undead as a cleric who is two levels lower. Siphon Spell Power (Ex): Because they steal whatever power they can, ur-priests learn to manipulate their energy in ways that confound other casters. An ur-priest of 10th level or higher can temporarily sacrifice two (or more) lower-level spell slots and use those slots to prepare a higher level spell. The higher-level spell must be of a level the ur-priest can cast. Only one exhange of this sort can be made each day. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, an ur-priest who sacrifices a 3rd-level spell and a 5th-level spell can use that spell slot to prepare and additional 6th-level spell. Steal Spell-Like Ability (Su): The most powerful ur-priests can use the same techniques that siphon off the gods' spell power to steal the spell-like abilities of another creature. Once each day, when a creature with spell-like abilities is within 50 feet of a 15th level ur-priest, the ur-priest can choose one of the spell-like abilities of the creature to steal for himself. The ur-priest can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The ur-priest uses the ability as the creature with regard to caster level and DC's. This ability only lasts 24 hours. The creature with the spell-like ability does not lose the ability when the ur-priest steals it. If an ur-priest tries to steal a spell-like ability that the creature doesn't have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically fails. The ur-priest must provide a material component if costs more than 1gp and must pay any xp cost the spell would have. I think that's about it. [/QUOTE]
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