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Variant Cleric with Sorcerer-like Casting
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<blockquote data-quote="The Shadow" data-source="post: 6371528" data-attributes="member: 16760"><p>I think the sorcerer can stay the way it is. They have a radically different spell list, they don't have to worry about pleasing a patron, they get metamagic, and they get a bloodline. IMO, that's distinctive enough.</p><p></p><p>The druid is a stickier wicket. 2e's approach was to make them a type of specialty priest - like the 5e Nature domain on steroids. I don't know how satisfying that would be. Wildshape would probably have to become a spell, or perhaps a Channel Divinity ability.</p><p></p><p>Or they could just stay the way they are... I would just as soon get rid of the idea that any class can select any spell from their list, though. Otherwise, the class gets steadily more powerful as new spells come out! My impression is that historical druids were much closer to what we would call 'arcane' magic anyway - maybe they're like wizards who don't need physical spellbooks. (But keep their existing spell list.)</p><p></p><p></p><p></p><p>Yes, there are a few cleric spells that all clerics should know: Hallow is another. I may use such spells as class abilities to replace Destroy Undead; like, "At level X, you learn spell Y, and it does not count against your number of known spells."</p><p></p><p>In the longer run, I'd like to tailor a cleric's list based on the deity's domains, much like 2e Spheres. But that's a good deal more work.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6371528, member: 16760"] I think the sorcerer can stay the way it is. They have a radically different spell list, they don't have to worry about pleasing a patron, they get metamagic, and they get a bloodline. IMO, that's distinctive enough. The druid is a stickier wicket. 2e's approach was to make them a type of specialty priest - like the 5e Nature domain on steroids. I don't know how satisfying that would be. Wildshape would probably have to become a spell, or perhaps a Channel Divinity ability. Or they could just stay the way they are... I would just as soon get rid of the idea that any class can select any spell from their list, though. Otherwise, the class gets steadily more powerful as new spells come out! My impression is that historical druids were much closer to what we would call 'arcane' magic anyway - maybe they're like wizards who don't need physical spellbooks. (But keep their existing spell list.) Yes, there are a few cleric spells that all clerics should know: Hallow is another. I may use such spells as class abilities to replace Destroy Undead; like, "At level X, you learn spell Y, and it does not count against your number of known spells." In the longer run, I'd like to tailor a cleric's list based on the deity's domains, much like 2e Spheres. But that's a good deal more work. [/QUOTE]
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Variant Cleric with Sorcerer-like Casting
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