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Variant Cleric with Sorcerer-like Casting
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<blockquote data-quote="Quickleaf" data-source="post: 6371638" data-attributes="member: 20323"><p>Hi Shadow! I agree that the Sorcerer style casting (limited spell list & flexible casting) is a better fit for a PC who has been divinely invested. And I think you're on the right track, mechanically, too.</p><p></p><p></p><p>It all looks good, except that Channel Divinity is usually available once per short rest and Favor point recharge once per long rest. True, this is ameliorated at higher levels as you gain more Favor points, but it could have effects on the narrative, like a low-level cleric being unable to turn undead multiple times in a dungeon crawl or other situation where the adventuring day included many encounters.</p><p></p><p>Also, I really like how you tied regaining Favor points to gaining the deity's favor. It's something that just makes sense intuitively, and allows for expression of narrative in the rules without going the "stripped of all power" route (of past editions) or the "always invested even if you become a serial killer" route (of 4e).</p><p></p><p></p><p>I wouldn't worry about a couple "dead levels", since your spells known and spell slots increase at those levels.</p><p></p><p>The levels where you'd need to change Turn Undead are Level 1 of course, Then 5, 8, 11, 14, and 17 when Destroy Undead kicks in. Basically Destroy Undead allows you to utterly destroy undead of a certain CR or less when you use Turn Undead, so it's a single scaling feature that boosts a use of Channel Div ity.</p><p></p><p>I think this is where we run into conflict of concept - just what a cleric (who has all these deities/domains) represents. Personally I'd be tempted to steal the paladin's Divine Sense and have it upgrade with more information about the outsider/(un)holy site as the cleric levels. </p><p></p><p>Another option would be to introduce a warlock-esque system of saintly Charisms, though that is perhaps better suited to a different conception of the class.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6371638, member: 20323"] Hi Shadow! I agree that the Sorcerer style casting (limited spell list & flexible casting) is a better fit for a PC who has been divinely invested. And I think you're on the right track, mechanically, too. It all looks good, except that Channel Divinity is usually available once per short rest and Favor point recharge once per long rest. True, this is ameliorated at higher levels as you gain more Favor points, but it could have effects on the narrative, like a low-level cleric being unable to turn undead multiple times in a dungeon crawl or other situation where the adventuring day included many encounters. Also, I really like how you tied regaining Favor points to gaining the deity's favor. It's something that just makes sense intuitively, and allows for expression of narrative in the rules without going the "stripped of all power" route (of past editions) or the "always invested even if you become a serial killer" route (of 4e). I wouldn't worry about a couple "dead levels", since your spells known and spell slots increase at those levels. The levels where you'd need to change Turn Undead are Level 1 of course, Then 5, 8, 11, 14, and 17 when Destroy Undead kicks in. Basically Destroy Undead allows you to utterly destroy undead of a certain CR or less when you use Turn Undead, so it's a single scaling feature that boosts a use of Channel Div ity. I think this is where we run into conflict of concept - just what a cleric (who has all these deities/domains) represents. Personally I'd be tempted to steal the paladin's Divine Sense and have it upgrade with more information about the outsider/(un)holy site as the cleric levels. Another option would be to introduce a warlock-esque system of saintly Charisms, though that is perhaps better suited to a different conception of the class. [/QUOTE]
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Variant Cleric with Sorcerer-like Casting
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