Which do you feel would be "better" to use with regards to Critical Misses?
The DMG lists making a Dc 10 Dex check.
I like the idea of a Reflex save, as it adjusts for the characters levels and increasing experience. The higher the level and more experience they have the better they will be at not leaving themselves open or grossly messing up.
What do you guys think?
Which do you like better (if either)?
or do you just hate the idea of Crit Misses anyhow?
BTW-I would put the "penalty" for a crit miss as basically "costing an action." So next round you would not be able to take a full round action.
Feelings about this are welcome too, the idea here was that it should be the negative equal to a crit hit.
The DMG lists making a Dc 10 Dex check.
I like the idea of a Reflex save, as it adjusts for the characters levels and increasing experience. The higher the level and more experience they have the better they will be at not leaving themselves open or grossly messing up.
What do you guys think?
Which do you like better (if either)?
or do you just hate the idea of Crit Misses anyhow?
BTW-I would put the "penalty" for a crit miss as basically "costing an action." So next round you would not be able to take a full round action.
Feelings about this are welcome too, the idea here was that it should be the negative equal to a crit hit.