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Variant Deck of Many things-- made to be more appealing
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3434700" data-attributes="member: 20805"><p>If I were to do this, I would try to keep the cards somewhat equivilent.. perhaps have them apply a 1/2 LA template..</p><p></p><p>Heres what I mean:</p><p></p><p>Flames: Love, you gain +2 to social skills with those of the opposite sex and tend to be treated one category higher on the NPC reaction table.</p><p></p><p>Gem: Wealth, You gain treasure and are treated as if one level higher with regards to the Wealth Guidelines. This keeps the value decent throughout levels instead of havig a static value that could be improperly balanced.</p><p></p><p>Knight: Loyalty, you gain +5 to your leadership skill and can gain a cohort even if you do not have the leadership feat</p><p></p><p>Throne: Leadership, you gain +5 to your leadership skill and can attract followers even if you do not have the leadership feat</p><p></p><p>Moon, Curse.. using Sean Reynolds Curse of the Moon, you gain the simple lycanthrope feat/template</p><p></p><p>Rogue: Loss, you lose treasure and are treated as if one level lower with regards to the Wealth Guidelines.</p><p></p><p>Skull: Death. You acquire Zombie Rot, a magical disease that deals 1 point of CON damage per day, which the character can save to recover. Cure Disease cast by a X level cleric is required to remove the disease. Once your CON drops to 0, you become undead.</p><p></p><p>Euryale: Stone. You acquire Stone Creep, a magical disease that overcomes your body. Each day requires a Fort save DC 25, failure indicates 10% of your body changes to stone, granting a +1 DR and a Dex penalty of +1 point. A stone to Flesh spell recovers 10%. Cure Disease cast by a X level cleric is required to remove this disease. Once you reach 100% of your body changed to stone, you become an object.</p><p></p><p>Etc..</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3434700, member: 20805"] If I were to do this, I would try to keep the cards somewhat equivilent.. perhaps have them apply a 1/2 LA template.. Heres what I mean: Flames: Love, you gain +2 to social skills with those of the opposite sex and tend to be treated one category higher on the NPC reaction table. Gem: Wealth, You gain treasure and are treated as if one level higher with regards to the Wealth Guidelines. This keeps the value decent throughout levels instead of havig a static value that could be improperly balanced. Knight: Loyalty, you gain +5 to your leadership skill and can gain a cohort even if you do not have the leadership feat Throne: Leadership, you gain +5 to your leadership skill and can attract followers even if you do not have the leadership feat Moon, Curse.. using Sean Reynolds Curse of the Moon, you gain the simple lycanthrope feat/template Rogue: Loss, you lose treasure and are treated as if one level lower with regards to the Wealth Guidelines. Skull: Death. You acquire Zombie Rot, a magical disease that deals 1 point of CON damage per day, which the character can save to recover. Cure Disease cast by a X level cleric is required to remove the disease. Once your CON drops to 0, you become undead. Euryale: Stone. You acquire Stone Creep, a magical disease that overcomes your body. Each day requires a Fort save DC 25, failure indicates 10% of your body changes to stone, granting a +1 DR and a Dex penalty of +1 point. A stone to Flesh spell recovers 10%. Cure Disease cast by a X level cleric is required to remove this disease. Once you reach 100% of your body changed to stone, you become an object. Etc.. [/QUOTE]
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Variant Deck of Many things-- made to be more appealing
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