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Variant Deck of Many things-- made to be more appealing
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<blockquote data-quote="Nyeshet" data-source="post: 3434835" data-attributes="member: 18363"><p>I really like these ideas. </p><p></p><p>I may be mistaken, but I was under the impression that you healed 1 pt of ability damage each period of (restful) sleep. Thus, you would go through each day with either -1 Con or -0 Con, but never -2 or worse Con, as you describe it. </p><p></p><p>Now, if it were -1 Con <em>DRAIN</em> then it would be a slow killer. An even slower and more insidious killer would be -1d2 Con damage, with some SR added to the disease so that even if magic is used to attempt to heal it it would have a chance of failing. Add to this the idea that any curative magic will not work until the curse is broken (with Remove Curse or higher magic) - which itself is <em>also</em> working against the SR of the disease, and the fact that even if the curse is broken, the next time damage is taken (ie: the next day), the curse is restored (ie: the Remove Curse, etc must be successfully cast again before any curative magic can be attempted), and you have a disease that is fiendishly difficult to cure while also killing the character very very slowly (over weeks, perhaps) - a true Wasting Disease. </p><p></p><p>Interesting idea, but I do not myself like using %s when using a d20 system. I would state that the dex penalty is representative of the petrification, and that attempts to cure it remove a bit of the stone, restoring equivalent X Dex in the process. </p><p></p><p></p><p>All in all, some very interesting ideas . . .</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3434835, member: 18363"] I really like these ideas. I may be mistaken, but I was under the impression that you healed 1 pt of ability damage each period of (restful) sleep. Thus, you would go through each day with either -1 Con or -0 Con, but never -2 or worse Con, as you describe it. Now, if it were -1 Con [i]DRAIN[/i] then it would be a slow killer. An even slower and more insidious killer would be -1d2 Con damage, with some SR added to the disease so that even if magic is used to attempt to heal it it would have a chance of failing. Add to this the idea that any curative magic will not work until the curse is broken (with Remove Curse or higher magic) - which itself is [i]also[/i] working against the SR of the disease, and the fact that even if the curse is broken, the next time damage is taken (ie: the next day), the curse is restored (ie: the Remove Curse, etc must be successfully cast again before any curative magic can be attempted), and you have a disease that is fiendishly difficult to cure while also killing the character very very slowly (over weeks, perhaps) - a true Wasting Disease. Interesting idea, but I do not myself like using %s when using a d20 system. I would state that the dex penalty is representative of the petrification, and that attempts to cure it remove a bit of the stone, restoring equivalent X Dex in the process. All in all, some very interesting ideas . . . [/QUOTE]
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