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Variant Deck of Many Things
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<blockquote data-quote="Imban" data-source="post: 2891512" data-attributes="member: 29206"><p>Yeah, but they're not going to actually benefit at all. Seriously, for an example, I have a greatsword-wielding Paladin 3/Fighter 9 here who wants to seek a new path in life. So he decides to draw 3 cards from the deck. Using their random draw, I get...</p><p></p><p>Innate Magic. Well, I don't qualify for that, so I redraw.</p><p>The Zealot. Okay, so I lose 4 ranks from one of my crappy Fighter skills and gain 2 ranks of Knowledge (religion), since it's cross-class.</p><p>The Weakling. Okay, so I lose 4 points of Strength (um...), dropping it from 18 to 14. This nets me 7 point buy points, which I use to bump my Constitution from 16 to 18 and, on a whim, my Dexterity from 13 to 14.</p><p>The Moon. Alright, I'm a <strong>werebear</strong> now. I need to buy off my 6 racial HD and +3 LA now, which drops me to being a 3rd-level Paladin that goes around as a giant monster with 30 Strength. Well, I guess that one IS pretty interesting.</p><p></p><p>If I hadn't drawn the Moon, though...</p><p></p><p>The Ranger's Dilemma. I'm not a Ranger, so I redraw.</p><p>Saving Grace. I don't have any of the saving throw bonus feats, so I redraw.</p><p>The Vigilant. I never really cared about Knowledge (religion) and thought it was sorta lame that I was forced to take it, so I retrain the ranks of that into Spot.</p><p></p><p>Alright, you might be able to argue that turning into a werebear constitutes an interesting new path in my character's life, but if I hadn't, I would have lost Strength (my primary attribute for using my weapon!) and gained some random skill ranks in skills I don't care about, either because I was a dumb fighter (Knowledge (religion)) or because having a +2 to Spot checks helps very little at character level 12.</p><p></p><p>Maybe I could have built some roleplaying around my sudden new interest in religion, but for the most part instead of making my character different, the Deck very simply made him <strong>worse</strong>.</p></blockquote><p></p>
[QUOTE="Imban, post: 2891512, member: 29206"] Yeah, but they're not going to actually benefit at all. Seriously, for an example, I have a greatsword-wielding Paladin 3/Fighter 9 here who wants to seek a new path in life. So he decides to draw 3 cards from the deck. Using their random draw, I get... Innate Magic. Well, I don't qualify for that, so I redraw. The Zealot. Okay, so I lose 4 ranks from one of my crappy Fighter skills and gain 2 ranks of Knowledge (religion), since it's cross-class. The Weakling. Okay, so I lose 4 points of Strength (um...), dropping it from 18 to 14. This nets me 7 point buy points, which I use to bump my Constitution from 16 to 18 and, on a whim, my Dexterity from 13 to 14. The Moon. Alright, I'm a [b]werebear[/b] now. I need to buy off my 6 racial HD and +3 LA now, which drops me to being a 3rd-level Paladin that goes around as a giant monster with 30 Strength. Well, I guess that one IS pretty interesting. If I hadn't drawn the Moon, though... The Ranger's Dilemma. I'm not a Ranger, so I redraw. Saving Grace. I don't have any of the saving throw bonus feats, so I redraw. The Vigilant. I never really cared about Knowledge (religion) and thought it was sorta lame that I was forced to take it, so I retrain the ranks of that into Spot. Alright, you might be able to argue that turning into a werebear constitutes an interesting new path in my character's life, but if I hadn't, I would have lost Strength (my primary attribute for using my weapon!) and gained some random skill ranks in skills I don't care about, either because I was a dumb fighter (Knowledge (religion)) or because having a +2 to Spot checks helps very little at character level 12. Maybe I could have built some roleplaying around my sudden new interest in religion, but for the most part instead of making my character different, the Deck very simply made him [b]worse[/b]. [/QUOTE]
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