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<blockquote data-quote="Pielorinho" data-source="post: 2279975" data-attributes="member: 259"><p>I'm surprised that animal companion=feat--but on thinking about it, I guess I shouldn't be, given that leadership is also a feat. (We've disallowed leadership from our game because it's both very powerful and spotlight-hogging). There are some pretty uber druid feats in Complete Divine; I might see if my DM would let me take one of those instead of the animal companion.</p><p> </p><p>Spontaneously casting the earth domain spells is a possibility, but, and I hate to be negative, it's a sucky one. The earth domain spells include very few spells that are broadly applicable--wall of stone is probably the best one, and even that won't be useful in every battle the same way that Summon Nature's Ally is. If I go for a set of spontaneous castings, it'll need to be a set that applies in a majority of battles.</p><p> </p><p>The dwarven defender would definitely fit, flavorwise, but it's extremely powerful, far better than rage. IIRC, the abilities are:</p><p>+2 str (vs. +4 for rage)</p><p>+4 con (same)</p><p>+2 on all saves (vs. +2 on will for rage)</p><p>+4 dodge AC bonus (vs. -2 for rage)</p><p>Can't move from one spot (vs. can't do things like spellcasting for rage)</p><p> </p><p>Perhaps toning this down would work? e.g., +2 on str, con, and natural armor; no save bonus? That's still pretty sweet, but not uber.</p><p> </p><p>DR would be a possibility, too; I'll run that by my DM. Does anyone have Complete Divine and can verify that the movement/rage are the only benefits the savage druid gets, and spontaneous casting/animal companion are the only benefits the savage druid loses?</p><p> </p><p>Thanks!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2279975, member: 259"] I'm surprised that animal companion=feat--but on thinking about it, I guess I shouldn't be, given that leadership is also a feat. (We've disallowed leadership from our game because it's both very powerful and spotlight-hogging). There are some pretty uber druid feats in Complete Divine; I might see if my DM would let me take one of those instead of the animal companion. Spontaneously casting the earth domain spells is a possibility, but, and I hate to be negative, it's a sucky one. The earth domain spells include very few spells that are broadly applicable--wall of stone is probably the best one, and even that won't be useful in every battle the same way that Summon Nature's Ally is. If I go for a set of spontaneous castings, it'll need to be a set that applies in a majority of battles. The dwarven defender would definitely fit, flavorwise, but it's extremely powerful, far better than rage. IIRC, the abilities are: +2 str (vs. +4 for rage) +4 con (same) +2 on all saves (vs. +2 on will for rage) +4 dodge AC bonus (vs. -2 for rage) Can't move from one spot (vs. can't do things like spellcasting for rage) Perhaps toning this down would work? e.g., +2 on str, con, and natural armor; no save bonus? That's still pretty sweet, but not uber. DR would be a possibility, too; I'll run that by my DM. Does anyone have Complete Divine and can verify that the movement/rage are the only benefits the savage druid gets, and spontaneous casting/animal companion are the only benefits the savage druid loses? Thanks! Daniel [/QUOTE]
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