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Variant Druid - Wolfbrother
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<blockquote data-quote="Destil" data-source="post: 585107" data-attributes="member: 1980"><p>Telepathic Communication: This is rather minor, unless it's very powerful. I suspect you just talk to wolves as if they were people, directly into their minds, and not being able to communicate over vast distances or detect wolf thoughts for miles around. If so trading it for your venom immunity (also fairly minor, but a nice flavor perk) should be fair, and you get that next level.</p><p></p><p>Scent: A nice feat. I think trading a wild shape / day increase should work. It might be a good idea to also require you to actually spend a feat for it, as well as trading the wild shape use, since it's a rather strong feat.</p><p></p><p>Low light vision: This a rather low power ability... the only thing that comes to mind is perhaps resist natures lure (if you're not against swapping things you already have. If your DM doesn’t want you to do that ask if you ever used resist nature lure, and if not remind him that there's no real campaign president saying you do indeed have the ability). That's almost unfair, though, because resist natures lure is so specialized it's almost worthless, and you're trading it for a very generally useful ability. I think I'd allow that, just because it's a nice flavor change and almost insignificant power adjustment by 8th level. But you would be getting a good deal out of it.</p><p></p><p>Yellow eyes: Unless this has some in-game benefit you should get it for free with your dark vision. It's just cool and very much in line with your concept.</p><p></p><p>Detect and Summon wolves for aid: You mean natural wolves? Over what distance? Do they just appear like a summon nature's ally spell? Hard to gauge without specifics, but since wolves don't get tooooooo strong I think trading a wild shape would be good, again.</p><p></p><p></p><p>I think I'd want to keep the Dire and Huge advanced wild shape, simply because those let you WS into wolves of various sorts. Also, there's nothing saying elementals have to be humanoid, you could turn into an elemental shaped like a wolf and it should be fine if you don't change their stats. You could also apply the elemental templates to wolves and compare them to the base elementals you can WS into, if they’re close in power that would be even cooler. I'll take a look at a templated elemental wolf later tonight or tomorrow and compare the two.</p><p></p><p>I haven’t seriously played a druid enugh to comment on how useful any wild shape ability is, though. Nor have I had one in my game above around 5th level. But I think the flavor of what you want to do is cool enugh to warrant some rules bending, at least if I were your DM.</p></blockquote><p></p>
[QUOTE="Destil, post: 585107, member: 1980"] Telepathic Communication: This is rather minor, unless it's very powerful. I suspect you just talk to wolves as if they were people, directly into their minds, and not being able to communicate over vast distances or detect wolf thoughts for miles around. If so trading it for your venom immunity (also fairly minor, but a nice flavor perk) should be fair, and you get that next level. Scent: A nice feat. I think trading a wild shape / day increase should work. It might be a good idea to also require you to actually spend a feat for it, as well as trading the wild shape use, since it's a rather strong feat. Low light vision: This a rather low power ability... the only thing that comes to mind is perhaps resist natures lure (if you're not against swapping things you already have. If your DM doesn’t want you to do that ask if you ever used resist nature lure, and if not remind him that there's no real campaign president saying you do indeed have the ability). That's almost unfair, though, because resist natures lure is so specialized it's almost worthless, and you're trading it for a very generally useful ability. I think I'd allow that, just because it's a nice flavor change and almost insignificant power adjustment by 8th level. But you would be getting a good deal out of it. Yellow eyes: Unless this has some in-game benefit you should get it for free with your dark vision. It's just cool and very much in line with your concept. Detect and Summon wolves for aid: You mean natural wolves? Over what distance? Do they just appear like a summon nature's ally spell? Hard to gauge without specifics, but since wolves don't get tooooooo strong I think trading a wild shape would be good, again. I think I'd want to keep the Dire and Huge advanced wild shape, simply because those let you WS into wolves of various sorts. Also, there's nothing saying elementals have to be humanoid, you could turn into an elemental shaped like a wolf and it should be fine if you don't change their stats. You could also apply the elemental templates to wolves and compare them to the base elementals you can WS into, if they’re close in power that would be even cooler. I'll take a look at a templated elemental wolf later tonight or tomorrow and compare the two. I haven’t seriously played a druid enugh to comment on how useful any wild shape ability is, though. Nor have I had one in my game above around 5th level. But I think the flavor of what you want to do is cool enugh to warrant some rules bending, at least if I were your DM. [/QUOTE]
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