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The Planar Cosmography: Netbook of the Planes
Variant Elemental Cosmology
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<blockquote data-quote="Khorod" data-source="post: 620060" data-attributes="member: 1636"><p>Just some quick reactions:</p><p></p><p>Wood: </p><p>1. Cold Resistance: Some plants have extreme reactions to great cold, causing them to burst.</p><p>2. A cool special attack would be planting an elemental seed in soil, or flesh, and having it grow over a period into a tiny Wood elemental. I can see such a thing as most likely to be bound as a familiar of all the options.</p><p></p><p>Ash:</p><p>1. If it is smoke, maybe it should have a vulnerability to wind effects- x miles per hour that would temporarily ruin its coordination, or completely disperse it for 1d4 hours.</p><p></p><p>Ooze:</p><p>1. Must it necessarily be organic?</p><p>2. Special Attack: Touch and your liquified.</p><p>3. I think it should be bludgeoning immunity. If a club is going to damage this thing, its all in the flaming property, or the Ooze-bane, or whatever.</p><p></p><p>Ice:</p><p>1. SA: Mist- by freezing the surrounding air, the Ice elemental can surround itself by a chill Obscuring Mist.</p><p></p><p>Earth:</p><p>1. SA: Cause Tremor/Control Earth.</p><p>2. SQ: One with the Stone: When detached from the ground, the Earth elemental looses many of his immunities.</p><p></p><p>Water:</p><p>1. Explain Sonic. I suspect I understand this already. I think it might be a little too subtely scientific for a game system- you already have two other elemental that do sonic.</p><p>2. Why does Fire have bludgeoning but not water?</p><p></p><p>Air: Can't think of any.</p></blockquote><p></p>
[QUOTE="Khorod, post: 620060, member: 1636"] Just some quick reactions: Wood: 1. Cold Resistance: Some plants have extreme reactions to great cold, causing them to burst. 2. A cool special attack would be planting an elemental seed in soil, or flesh, and having it grow over a period into a tiny Wood elemental. I can see such a thing as most likely to be bound as a familiar of all the options. Ash: 1. If it is smoke, maybe it should have a vulnerability to wind effects- x miles per hour that would temporarily ruin its coordination, or completely disperse it for 1d4 hours. Ooze: 1. Must it necessarily be organic? 2. Special Attack: Touch and your liquified. 3. I think it should be bludgeoning immunity. If a club is going to damage this thing, its all in the flaming property, or the Ooze-bane, or whatever. Ice: 1. SA: Mist- by freezing the surrounding air, the Ice elemental can surround itself by a chill Obscuring Mist. Earth: 1. SA: Cause Tremor/Control Earth. 2. SQ: One with the Stone: When detached from the ground, the Earth elemental looses many of his immunities. Water: 1. Explain Sonic. I suspect I understand this already. I think it might be a little too subtely scientific for a game system- you already have two other elemental that do sonic. 2. Why does Fire have bludgeoning but not water? Air: Can't think of any. [/QUOTE]
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