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<blockquote data-quote="CapnZapp" data-source="post: 6723035" data-attributes="member: 12731"><p>Just as a perspective, I have simplified the Encumbrance variant:</p><p></p><p><strong>At Strength x 10 you gain the Heavy Armor Speed penalty.</strong></p><p></p><p>That's it.</p><p></p><p>To my players, a -10 Speed penalty is huge. Something they would avoid like the plague. I really see no need for harsher penalties than that (except for the rule on dragging really heavy stuff at a speed of 5). As we see it, a Speed slower than 20 is a devastatingly crippling blow that in practice is a "don't do it" prohibition.</p><p></p><p>The way this penalty does not stack with [the speed penalty from] wearing heavy armor is intentional. Again, a speed penalty larger than 10 in in practice making that character unable to keep up. Such a penalty is not needed because it would never come up in actual play.</p><p></p><p>This rule is much simpler than the sidebar on Variant Encumbrance, but like that rule, it takes the excess out of the standard rule while being much MUCH simpler in play (since any heavily armored character can simply stop counting; they already suffer the penalty).</p><p></p><p>Of course, this is just my group of speed-loving dex-loving skirmishers where being saddled with a Speed of 20 would make you feel like a slug in comparison. If most of your players are classic knights and people generally don't move about much in combat, this simple trick might not work for you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6723035, member: 12731"] Just as a perspective, I have simplified the Encumbrance variant: [B]At Strength x 10 you gain the Heavy Armor Speed penalty.[/B] That's it. To my players, a -10 Speed penalty is huge. Something they would avoid like the plague. I really see no need for harsher penalties than that (except for the rule on dragging really heavy stuff at a speed of 5). As we see it, a Speed slower than 20 is a devastatingly crippling blow that in practice is a "don't do it" prohibition. The way this penalty does not stack with [the speed penalty from] wearing heavy armor is intentional. Again, a speed penalty larger than 10 in in practice making that character unable to keep up. Such a penalty is not needed because it would never come up in actual play. This rule is much simpler than the sidebar on Variant Encumbrance, but like that rule, it takes the excess out of the standard rule while being much MUCH simpler in play (since any heavily armored character can simply stop counting; they already suffer the penalty). Of course, this is just my group of speed-loving dex-loving skirmishers where being saddled with a Speed of 20 would make you feel like a slug in comparison. If most of your players are classic knights and people generally don't move about much in combat, this simple trick might not work for you. [/QUOTE]
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