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<blockquote data-quote="redrick" data-source="post: 6723419" data-attributes="member: 6777696"><p>Yeah, this totally makes sense. A heavily armored character still runs the risk of hitting Strength x 10 once loot comes into play. (Especially if playing an adventure with large sums of small-denomination coins. Who doesn't love a chest of 2000 cp!? (We're doing treasure for xp, and dirt-farmer style, so 1 sp = 1xp when safely removed from the dungeon and brought to a settlement for proper parading around.)</p><p></p><p>Does it affect your lightly armored characters?</p><p></p><p>As I see it, being at a speed of 20 is not a total game-killer. Any halflings, gnomes or dwarves are at a speed of 25, so it makes you slower than the halfling rogue. The only PCs likely to be operating regularly at this speed are the heavily armored types (in our campaign a paladin), so the assumption is that they will be playing a more in-place role in combat. If they ever need to hoof it, they can drop their pack as an object interaction. Hopefully somewhere that they can get back to it. If being at a reduced speed is really unpalatable, they can switch out for lighter armor.</p><p></p><p>Honestly, I was a little shocked to look at the Paladin's sheet and see "Encumbered: 80 lbs. Carrying: 140 lbs." I thought about changing the rule. But this is a short campaign, so I'm going to stick to my guns. It will be interesting to see what effect it has on our game-world. Pack animals will probably be an early investment. They also might decide to hire a local pack-bearer. (Carries all the gear, so the Paladin can move faster. Minor drain on resources. Easily killed. Could get scared and run off with all your food, maybe some of the treasure.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6723419, member: 6777696"] Yeah, this totally makes sense. A heavily armored character still runs the risk of hitting Strength x 10 once loot comes into play. (Especially if playing an adventure with large sums of small-denomination coins. Who doesn't love a chest of 2000 cp!? (We're doing treasure for xp, and dirt-farmer style, so 1 sp = 1xp when safely removed from the dungeon and brought to a settlement for proper parading around.) Does it affect your lightly armored characters? As I see it, being at a speed of 20 is not a total game-killer. Any halflings, gnomes or dwarves are at a speed of 25, so it makes you slower than the halfling rogue. The only PCs likely to be operating regularly at this speed are the heavily armored types (in our campaign a paladin), so the assumption is that they will be playing a more in-place role in combat. If they ever need to hoof it, they can drop their pack as an object interaction. Hopefully somewhere that they can get back to it. If being at a reduced speed is really unpalatable, they can switch out for lighter armor. Honestly, I was a little shocked to look at the Paladin's sheet and see "Encumbered: 80 lbs. Carrying: 140 lbs." I thought about changing the rule. But this is a short campaign, so I'm going to stick to my guns. It will be interesting to see what effect it has on our game-world. Pack animals will probably be an early investment. They also might decide to hire a local pack-bearer. (Carries all the gear, so the Paladin can move faster. Minor drain on resources. Easily killed. Could get scared and run off with all your food, maybe some of the treasure.) [/QUOTE]
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