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Variant Fighter?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1783522" data-attributes="member: 6584"><p>I'd agree that from a mechanics point of view the fighter looks a little bland on paper... In practice I've found them to be extremely effective and versatile. Certainly not weak compared to other classes. </p><p></p><p>Personally, I find the ability to be good at a number of fighting styles more useful than the super 'one trick pony' that a lot of Prcs seem to offer? </p><p></p><p>I do think a feat per level after 10th would be too much... they'd far outstrip any other fighting class!</p><p></p><p></p><p>For more variety, I'd consider going along the lines of Arcana Uneartheds Warmain. As far as I can see, change every other feat into a special ability only available to fighters... kind of like an expansion on weapon specialisation. Start them at 4th to avoid blatant cherry picking by other classes. Put increasing fighter level requirements on them?</p><p></p><p>So it would look:</p><p></p><p>1 Feat</p><p>2 Feat</p><p>3</p><p>4 Special ability</p><p>5</p><p>6 Feat</p><p>7</p><p>8 Special ability</p><p>Etc</p><p></p><p>I'd definitely allow a feat to be selected instead of a special ability, to keep the versatility.</p><p></p><p>You've hit some good possibles with Armour specialisation and defense bonuses. Although I'd make the increases take multiple special abilites, rather than just being level linked. I think they'll rapidly get overpoweing otherwise:</p><p></p><p>For example: if combined with Mithral Full Plate. At 11th level you'd have a max dex of +6, no armour check penalty and an AC bonus of +13 before magic - this may be a touch on the strong side?</p><p></p><p>Some possibles: Increase HD size. Leadership or mass combat tricks for Warlord types - if you're using some sort of mass battle system. A powered up animal for mounted combat types. Possibly put fighter level requirements on the tactical feats from Complete Warrior?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1783522, member: 6584"] I'd agree that from a mechanics point of view the fighter looks a little bland on paper... In practice I've found them to be extremely effective and versatile. Certainly not weak compared to other classes. Personally, I find the ability to be good at a number of fighting styles more useful than the super 'one trick pony' that a lot of Prcs seem to offer? I do think a feat per level after 10th would be too much... they'd far outstrip any other fighting class! For more variety, I'd consider going along the lines of Arcana Uneartheds Warmain. As far as I can see, change every other feat into a special ability only available to fighters... kind of like an expansion on weapon specialisation. Start them at 4th to avoid blatant cherry picking by other classes. Put increasing fighter level requirements on them? So it would look: 1 Feat 2 Feat 3 4 Special ability 5 6 Feat 7 8 Special ability Etc I'd definitely allow a feat to be selected instead of a special ability, to keep the versatility. You've hit some good possibles with Armour specialisation and defense bonuses. Although I'd make the increases take multiple special abilites, rather than just being level linked. I think they'll rapidly get overpoweing otherwise: For example: if combined with Mithral Full Plate. At 11th level you'd have a max dex of +6, no armour check penalty and an AC bonus of +13 before magic - this may be a touch on the strong side? Some possibles: Increase HD size. Leadership or mass combat tricks for Warlord types - if you're using some sort of mass battle system. A powered up animal for mounted combat types. Possibly put fighter level requirements on the tactical feats from Complete Warrior? [/QUOTE]
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