Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant for probability checks- Degrees of Success
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3739382" data-attributes="member: 53470"><p>This is something I had in mind, mainly because</p><p></p><p>1) Combat isn't the only thing where you can have a "critical" success.</p><p>2) Some successes can be more critical than others.</p><p></p><p>This is the idea:</p><p></p><p>If a check was to beat the DC by 10, it would be a critical success.</p><p></p><p>15- Phenomenal</p><p></p><p>20- Legendary (and possibly game-breaking)</p><p></p><p>The same thing works for failures, with 10, 15 and 20 less than the DC being required.</p><p></p><p>For attacks, weapons with a threat range lower than 20 would instead have their critical thresholds reduced by 1 (9, 14, 19) per number, minimum 0. Improved Critical and Keen edge would each lower this threshold by 2.</p><p></p><p>A natural (whatever would be required) is still a critical.</p><p></p><p>For phenomenal hits, maximum damage is applied (before the multiplier)</p><p></p><p>For legendary hits, the value of the weapon damage roll (without multipliers or modifiers) is the amount of constitution damage (or other damage) also dealt by the attack. Other abilities may be damaged instead if the Locations variant is being used. This is in addition to the phenomenal bonus.</p><p></p><p>Critical misses provoke an attack of opportunity</p><p>Phenomenal misses cause a -10 penalty to the next initiative roll in addition to an AoO</p><p>Legendary misses force the weapon to save or become shattered, as per the Reflex Save Rule of One, in addition to the Initiative penalty and the AoO.</p><p></p><p>The Rules of 20 and 1 still apply if the DM so wishes.</p><p></p><p>For skill checks and saving throws, degrees of success are determined by the DM. My suggestion for Saves is that a critical success negates that which would be halved, a phenomenal success grants a +10 circumstance to the next save against that kind of attack, and a legendary grants immunity to that type of attack for the next 1d6 hours.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3739382, member: 53470"] This is something I had in mind, mainly because 1) Combat isn't the only thing where you can have a "critical" success. 2) Some successes can be more critical than others. This is the idea: If a check was to beat the DC by 10, it would be a critical success. 15- Phenomenal 20- Legendary (and possibly game-breaking) The same thing works for failures, with 10, 15 and 20 less than the DC being required. For attacks, weapons with a threat range lower than 20 would instead have their critical thresholds reduced by 1 (9, 14, 19) per number, minimum 0. Improved Critical and Keen edge would each lower this threshold by 2. A natural (whatever would be required) is still a critical. For phenomenal hits, maximum damage is applied (before the multiplier) For legendary hits, the value of the weapon damage roll (without multipliers or modifiers) is the amount of constitution damage (or other damage) also dealt by the attack. Other abilities may be damaged instead if the Locations variant is being used. This is in addition to the phenomenal bonus. Critical misses provoke an attack of opportunity Phenomenal misses cause a -10 penalty to the next initiative roll in addition to an AoO Legendary misses force the weapon to save or become shattered, as per the Reflex Save Rule of One, in addition to the Initiative penalty and the AoO. The Rules of 20 and 1 still apply if the DM so wishes. For skill checks and saving throws, degrees of success are determined by the DM. My suggestion for Saves is that a critical success negates that which would be halved, a phenomenal success grants a +10 circumstance to the next save against that kind of attack, and a legendary grants immunity to that type of attack for the next 1d6 hours. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant for probability checks- Degrees of Success
Top