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<blockquote data-quote="Nifft" data-source="post: 1034034" data-attributes="member: 6562"><p><strong>Half-Dragon Prestige Classes</strong></p><p></p><p><strong>Draconic Wing (DrW)</strong> -- special 1-level PrC</p><p></p><p>Role: Flight</p><p>Draconic Aspects: HD, Wings and Skill Points</p><p>Prerequisites: Half-Dragon, must lack wings</p><p></p><p>HD: d12</p><p>BAB: +0 (as Wizard)</p><p>Good Saves: None / Bad Saves: Fortitude, Reflex, Will</p><p>Skill Points: 6 + Int bonus</p><p>Class Skills: Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str).</p><p></p><p>Special Ability: gains Wings and a Fly speed, which depends on the character's size:</p><ul> <li data-xf-list-type="ul"> Tiny or smaller: 20 ft. (Good)</li> <li data-xf-list-type="ul"> Small: 30 ft. (Average)</li> <li data-xf-list-type="ul"> Medium: 40 ft. (Average)</li> <li data-xf-list-type="ul"> Large: 50 ft. (Poor)</li> <li data-xf-list-type="ul"> Huge: 60 ft. (Poor)</li> <li data-xf-list-type="ul"> Gargantuan: 80 ft. (Clumsy)</li> <li data-xf-list-type="ul"> Colossal: 100 ft. (Clumsy)</li> </ul><p></p><p>The Winged can improve her manuverability with the Hover, Wingover and Flyby Attack Feats.</p><p></p><p><strong>Mechanical Excuse:</strong> <em>Winged</em> is a +1 Level Adjustment Template according to Savage Species. That's a little harsh IMHO.</p><p></p><p></p><p>--------</p><p></p><p><strong>Drake Blood Warrior (DBW)</strong></p><p></p><p>Role: straightforward battle-main.</p><p>Draconic Aspects: HD, BAB, Strength, Constitution and Natural Armor.</p><p>Prerequisites: Half-Dragon, BAB +8, Power Attack, Great Fortitude, Ability Focus (Breath Weapon)</p><p></p><p>HD: d12</p><p>BAB: Good (as Fighter)</p><p>Good Save: Fortitude / Bad Saves: Reflex, Will</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str).</p><p></p><p>[code][color=lightblue]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 1 +1 +2 +0 +0 Natural Armor +1</p><p> 2 +2 +3 +0 +0 BW Damage +1d8</p><p> 3 +3 +3 +1 +1 Natural Armor +2, Constitution +2</p><p> 4 +4 +4 +1 +1 BW Frequency 1d8+2, BW Damage +2d8</p><p> 5 +5 +4 +1 +1 Natural Armor +3, Strength +2</p><p> 6 +6 +5 +2 +2 BW Frequency 1d6+1</p><p> 7 +7 +5 +2 +2 Natural Armor +4, BW Damage +3d8</p><p> 8 +8 +6 +2 +2 Constitution +2</p><p> 9 +9 +6 +3 +3 BW Frequency 1d4, Natural Armor +5</p><p>10 +10 +7 +3 +3 BW Damage +4d8, Strength +2, Natural Armor +6</p><p>[/color][/code]</p><p></p><p><strong>Special Abilities:</strong> Note that Natural Armor and BW Damage bonuses granted by this class supercede related bonuses granted by this class. For example, the Natural Armor +2 bonus granted at level 3 replaces (does not stack with) the Natural Armor +1 bonus granted at 1st level.</p><ul> <li data-xf-list-type="ul"><u>Natural Armor</u> (Ex): The Drake Blood Warrior gains an additional Natural Armor bonus as indicated.</li> <li data-xf-list-type="ul"><u>BW Damage</u> (Su): The Drake Blood Warrior's breath weapon does additional damage.</li> <li data-xf-list-type="ul"><u>BW Frequency</u> (Su): The Drake Blood Warrior need not wait a full minute between breath weapon attacks. Instead, the DBW waits for a number of rounds indicated by rolling the specified die and adding the specified modifier.</li> <li data-xf-list-type="ul"><u>Ability Increases</u> (Ex): The Drake Blood Warrior gains a total of +4 Constitution and +4 Strength. These bonuses are gained as if through level advancement.</li> </ul><p></p><p></p><p><strong>Mechanical Question:</strong> Is this enough stuff? Maybe the DBW should get some weak Damage Reduction (5/magic at level 5, and 10/magic at level 10)?</p><p></p><p></p><p>--------</p><p></p><p><strong>Drake Blood Sorcerer (DBS)</strong></p><p></p><p>Role: Niche spellcaster.</p><p>Draconic Aspects: HD, Skills, Sorcerer Spellcasting Progression, and Charisma.</p><p>Prerequisites: Half-Dragon, ability to cast 2nd level Arcane spells as a Sorcerer, any Metamagic Feat</p><p></p><p>HD: d12</p><p>BAB: Poor (as Sorcerer)</p><p>Good Save: Will / Bad Saves: Fortitude, Reflex</p><p>Skill Points: 4 + Int bonus</p><p>class Skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str) and Use Magic Device (Cha).</p><p></p><p>[code][color=lightblue]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 1 +0 +0 +0 +2 +2 Charisma</p><p> 2 +1 +0 +0 +3 Breath Conversion</p><p> 3 +1 +1 +1 +3 +1 Level of Sorcerer, +1 Natural Armor</p><p> 4 +2 +1 +1 +4 +2 Charisma</p><p> 5 +2 +1 +1 +4 +1 Level of Sorcerer</p><p> 6 +3 +2 +2 +5 Improved Conversion, +2 Natural Armor</p><p> 7 +3 +2 +2 +5 +2 Charisma</p><p> 8 +4 +2 +2 +6 +1 Level of Sorcerer</p><p> 9 +4 +3 +3 +6 +3 Natural Armor</p><p>10 +5 +3 +3 +7 +2 Charisma, +1 Level of Sorcerer, Elemental Augmentation</p><p>[/color][/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><u>Spellcasting</u>: At 3rd, 5th, 8th and 10th level, the Drake Blood Sorcerer gains new spells known and spell-slots per day as if he had also gained a level in Sorcerer. He does not, however, gain any other benefit a Sorcerer would have gained (bonus metamagic Feats, familiar abilities, etc.). This essentially means that he adds up to four of his Drake Blood Sorcerer levels to his Sorcerer levels to determine his spells known, spells-slots per day, and caster level.</li> <li data-xf-list-type="ul"><u>Ability Increase</u> (Ex): The Drake Blood Sorcerer gains a total of +8 Charisma. These bonuses are gained as if through level advancement.</li> <li data-xf-list-type="ul"><u>Breath Conversion</u> (Su): As a standard action, a DBS may convert a spell-slot into a powerful breath weapon attack. The breath weapon deals additional damage: +1d8/level of the spell-slot. A DBS may convert a spell-slot into a breath weapon attack even if he can not use his normal breath weapon (due to having used it recently, for example).</li> <li data-xf-list-type="ul"><u>Natural Armor</u> (Ex): The Drake Blood Sorcerer gains an additional Natural Armor bonus as indicated.</li> <li data-xf-list-type="ul"><u>Improved Conversion</u> (Su): When converting a spell-slot to a breath weapon attack, the Drake Blood Sorcerer adds +1 to the breath weapon DC per level of the converted spell-slot.</li> <li data-xf-list-type="ul"><u>Elemental Augmentation</u> (Su): Whenever a DBS casts a damaging Arcane spell with a descriptor that matches his Draconic subtype, that spell deals an additional two dice of elemental damage. For example, if a Half-Red Dragon Sor6/DBS10 cast Fireball, it would deal 12d6 Fire damage.</li> </ul><p></p><p></p><p>--------</p><p></p><p><strong>Drake Blood Aerialist (DBA)</strong></p><p></p><p>Role: Aerial acrobat.</p><p>Draconic Aspects: Flight, Constitution, Charisma and Skills.</p><p>Prerequisites: Half-Dragon (with Wings), BAB +4, Tumble 8 ranks, Jump 8 ranks, Hover, Endurance, Acrobatic</p><p></p><p>HD: d12</p><p>BAB: Medium (as Rogue)</p><p>Good Save: Reflex / Bad Saves: Fortitude, Will</p><p>Skill Points: 6 + Int bonus</p><p>class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str) and Tumble (Dex).</p><p></p><p></p><p>[code][color=lightblue]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p> 1 +0 +0 +2 +0 +1 Natural Armor, Dive</p><p> 2 +1 +0 +3 +0 Flight Speed +10 ft.</p><p> 3 +2 +1 +3 +1 +2 Constitution, +1d8 BW Damage</p><p> 4 +3 +1 +4 +1 Improved Maneuverability</p><p> 5 +3 +1 +4 +1 +2 Natural Armor, +2 Charisma</p><p> 6 +4 +2 +5 +2 Flight Speed +10 ft., +2d8 BW Damage</p><p> 7 +5 +2 +5 +2 Improved Dive</p><p> 8 +6 +2 +6 +2 +2 Constitution</p><p> 9 +6 +3 +6 +3 Improved Maneuverability, +3 Natural Armor</p><p>10 +7 +3 +7 +3 +2 Charisma, Flight Speed +10 ft., +3d8 BW Damage</p><p>[/color][/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><u>Natural Armor</u> (Ex): The Drake Blood Aerialist gains an additional Natural Armor bonus as indicated.</li> <li data-xf-list-type="ul"><u>Dive</u> (Ex): A Dragon Blood Aerialist can perform a charge action by flying at least 20 feet downward.</li> <li data-xf-list-type="ul"><u>Flight Speed</u> (Ex): The Drake Blood Aerialist gains faster flight, as indicated.</li> <li data-xf-list-type="ul"><u>Ability Increase</u> (Ex): The Drake Blood Aerialist gains a total of +4 Charisma and +4 Constitution. These bonuses are gained as if through level advancement.</li> <li data-xf-list-type="ul"><u>BW Damage</u> (Su): The Drake Blood Warrior's breath weapon does additional damage.</li> <li data-xf-list-type="ul"><u>Improved Maneuverability</u> (Ex): The Drake Blood Aerialist's maneuverability improves by one category (to a maximum of Perfect).</li> <li data-xf-list-type="ul"><u>Improved Dive</u> (Ex): When Diving, the DBA inflicts double damage with a melee weapon (or triple with a lance). This is equivalent to the Spirited Charge Feat.</li> </ul><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 1034034, member: 6562"] [b]Half-Dragon Prestige Classes[/b] [b]Draconic Wing (DrW)[/b] -- special 1-level PrC Role: Flight Draconic Aspects: HD, Wings and Skill Points Prerequisites: Half-Dragon, must lack wings HD: d12 BAB: +0 (as Wizard) Good Saves: None / Bad Saves: Fortitude, Reflex, Will Skill Points: 6 + Int bonus Class Skills: Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str). Special Ability: gains Wings and a Fly speed, which depends on the character's size: [list] [*] Tiny or smaller: 20 ft. (Good) [*] Small: 30 ft. (Average) [*] Medium: 40 ft. (Average) [*] Large: 50 ft. (Poor) [*] Huge: 60 ft. (Poor) [*] Gargantuan: 80 ft. (Clumsy) [*] Colossal: 100 ft. (Clumsy) [/list] The Winged can improve her manuverability with the Hover, Wingover and Flyby Attack Feats. [b]Mechanical Excuse:[/b] [i]Winged[/i] is a +1 Level Adjustment Template according to Savage Species. That's a little harsh IMHO. -------- [b]Drake Blood Warrior (DBW)[/b] Role: straightforward battle-main. Draconic Aspects: HD, BAB, Strength, Constitution and Natural Armor. Prerequisites: Half-Dragon, BAB +8, Power Attack, Great Fortitude, Ability Focus (Breath Weapon) HD: d12 BAB: Good (as Fighter) Good Save: Fortitude / Bad Saves: Reflex, Will Skill Points: 2 + Int bonus Class Skills: Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str). [code][color=lightblue] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +1 +2 +0 +0 Natural Armor +1 2 +2 +3 +0 +0 BW Damage +1d8 3 +3 +3 +1 +1 Natural Armor +2, Constitution +2 4 +4 +4 +1 +1 BW Frequency 1d8+2, BW Damage +2d8 5 +5 +4 +1 +1 Natural Armor +3, Strength +2 6 +6 +5 +2 +2 BW Frequency 1d6+1 7 +7 +5 +2 +2 Natural Armor +4, BW Damage +3d8 8 +8 +6 +2 +2 Constitution +2 9 +9 +6 +3 +3 BW Frequency 1d4, Natural Armor +5 10 +10 +7 +3 +3 BW Damage +4d8, Strength +2, Natural Armor +6 [/color][/code] [b]Special Abilities:[/b] Note that Natural Armor and BW Damage bonuses granted by this class supercede related bonuses granted by this class. For example, the Natural Armor +2 bonus granted at level 3 replaces (does not stack with) the Natural Armor +1 bonus granted at 1st level. [list] [*][u]Natural Armor[/u] (Ex): The Drake Blood Warrior gains an additional Natural Armor bonus as indicated. [*][u]BW Damage[/u] (Su): The Drake Blood Warrior's breath weapon does additional damage. [*][u]BW Frequency[/u] (Su): The Drake Blood Warrior need not wait a full minute between breath weapon attacks. Instead, the DBW waits for a number of rounds indicated by rolling the specified die and adding the specified modifier. [*][u]Ability Increases[/u] (Ex): The Drake Blood Warrior gains a total of +4 Constitution and +4 Strength. These bonuses are gained as if through level advancement. [/list] [b]Mechanical Question:[/b] Is this enough stuff? Maybe the DBW should get some weak Damage Reduction (5/magic at level 5, and 10/magic at level 10)? -------- [b]Drake Blood Sorcerer (DBS)[/b] Role: Niche spellcaster. Draconic Aspects: HD, Skills, Sorcerer Spellcasting Progression, and Charisma. Prerequisites: Half-Dragon, ability to cast 2nd level Arcane spells as a Sorcerer, any Metamagic Feat HD: d12 BAB: Poor (as Sorcerer) Good Save: Will / Bad Saves: Fortitude, Reflex Skill Points: 4 + Int bonus class Skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowlege (any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str) and Use Magic Device (Cha). [code][color=lightblue] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +0 +0 +0 +2 +2 Charisma 2 +1 +0 +0 +3 Breath Conversion 3 +1 +1 +1 +3 +1 Level of Sorcerer, +1 Natural Armor 4 +2 +1 +1 +4 +2 Charisma 5 +2 +1 +1 +4 +1 Level of Sorcerer 6 +3 +2 +2 +5 Improved Conversion, +2 Natural Armor 7 +3 +2 +2 +5 +2 Charisma 8 +4 +2 +2 +6 +1 Level of Sorcerer 9 +4 +3 +3 +6 +3 Natural Armor 10 +5 +3 +3 +7 +2 Charisma, +1 Level of Sorcerer, Elemental Augmentation [/color][/code] [b]Special Abilities[/b]: [list] [*][u]Spellcasting[/u]: At 3rd, 5th, 8th and 10th level, the Drake Blood Sorcerer gains new spells known and spell-slots per day as if he had also gained a level in Sorcerer. He does not, however, gain any other benefit a Sorcerer would have gained (bonus metamagic Feats, familiar abilities, etc.). This essentially means that he adds up to four of his Drake Blood Sorcerer levels to his Sorcerer levels to determine his spells known, spells-slots per day, and caster level. [*][u]Ability Increase[/u] (Ex): The Drake Blood Sorcerer gains a total of +8 Charisma. These bonuses are gained as if through level advancement. [*][u]Breath Conversion[/u] (Su): As a standard action, a DBS may convert a spell-slot into a powerful breath weapon attack. The breath weapon deals additional damage: +1d8/level of the spell-slot. A DBS may convert a spell-slot into a breath weapon attack even if he can not use his normal breath weapon (due to having used it recently, for example). [*][u]Natural Armor[/u] (Ex): The Drake Blood Sorcerer gains an additional Natural Armor bonus as indicated. [*][u]Improved Conversion[/u] (Su): When converting a spell-slot to a breath weapon attack, the Drake Blood Sorcerer adds +1 to the breath weapon DC per level of the converted spell-slot. [*][u]Elemental Augmentation[/u] (Su): Whenever a DBS casts a damaging Arcane spell with a descriptor that matches his Draconic subtype, that spell deals an additional two dice of elemental damage. For example, if a Half-Red Dragon Sor6/DBS10 cast Fireball, it would deal 12d6 Fire damage. [/list] -------- [b]Drake Blood Aerialist (DBA)[/b] Role: Aerial acrobat. Draconic Aspects: Flight, Constitution, Charisma and Skills. Prerequisites: Half-Dragon (with Wings), BAB +4, Tumble 8 ranks, Jump 8 ranks, Hover, Endurance, Acrobatic HD: d12 BAB: Medium (as Rogue) Good Save: Reflex / Bad Saves: Fortitude, Will Skill Points: 6 + Int bonus class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str) and Tumble (Dex). [code][color=lightblue] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +0 +0 +2 +0 +1 Natural Armor, Dive 2 +1 +0 +3 +0 Flight Speed +10 ft. 3 +2 +1 +3 +1 +2 Constitution, +1d8 BW Damage 4 +3 +1 +4 +1 Improved Maneuverability 5 +3 +1 +4 +1 +2 Natural Armor, +2 Charisma 6 +4 +2 +5 +2 Flight Speed +10 ft., +2d8 BW Damage 7 +5 +2 +5 +2 Improved Dive 8 +6 +2 +6 +2 +2 Constitution 9 +6 +3 +6 +3 Improved Maneuverability, +3 Natural Armor 10 +7 +3 +7 +3 +2 Charisma, Flight Speed +10 ft., +3d8 BW Damage [/color][/code] [b]Special Abilities[/b]: [list] [*][u]Natural Armor[/u] (Ex): The Drake Blood Aerialist gains an additional Natural Armor bonus as indicated. [*][u]Dive[/u] (Ex): A Dragon Blood Aerialist can perform a charge action by flying at least 20 feet downward. [*][u]Flight Speed[/u] (Ex): The Drake Blood Aerialist gains faster flight, as indicated. [*][u]Ability Increase[/u] (Ex): The Drake Blood Aerialist gains a total of +4 Charisma and +4 Constitution. These bonuses are gained as if through level advancement. [*][u]BW Damage[/u] (Su): The Drake Blood Warrior's breath weapon does additional damage. [*][u]Improved Maneuverability[/u] (Ex): The Drake Blood Aerialist's maneuverability improves by one category (to a maximum of Perfect). [*][u]Improved Dive[/u] (Ex): When Diving, the DBA inflicts double damage with a melee weapon (or triple with a lance). This is equivalent to the Spirited Charge Feat. [/list] -- Nifft [/QUOTE]
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