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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Massive Damage Threshold / Wound Point System
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<blockquote data-quote="GlassJaw" data-source="post: 2486907" data-attributes="member: 22103"><p>Good question. I use the OGL board a lot more than here but there definitely seems to be a fair amount of crossover. I'm not sure if the d20 Modern label is new but d20 Modern hardly ever gets discussed in there actually, LOL. There are definitely a lot of discussions of variant rulesets.</p><p></p><p></p><p></p><p>Well it sounds like you really want the VP/WP system (which I like). I suggest you check out Star Wars d20, for which the VP/WP system was originally designed. It became OGC in UA but I like the SW implementation better.</p><p></p><p>I'll also point you to my Grim Tales variant ruleset in my sig. I essentially added the VP/WP system to it as well as added my own wound level system to it.</p><p></p><p>Mechanics aside, one of the common mistakes I see made are that people get so wrapped up in the actual mechanics that they don't have a good grasp on what they are actually trying to accomplish with the system. You need to have a firm understanding of the style of play and feel you want the mechanics to capture. I've talked to Wulf (Ben, the Grim Tales guy) a lot on game design and he's given me some great advice on taking a step back and approaching your design from a style/setting/story standpoint rather than the mechanics themselves.</p><p></p><p>So putting the mechanics on hold for a second, can you desribe what you want the system to do <em>without mentioning the mechanics at all?</em> Give it a shot, it's not as easy as you might think but it will definitely help you define your goal.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2486907, member: 22103"] Good question. I use the OGL board a lot more than here but there definitely seems to be a fair amount of crossover. I'm not sure if the d20 Modern label is new but d20 Modern hardly ever gets discussed in there actually, LOL. There are definitely a lot of discussions of variant rulesets. Well it sounds like you really want the VP/WP system (which I like). I suggest you check out Star Wars d20, for which the VP/WP system was originally designed. It became OGC in UA but I like the SW implementation better. I'll also point you to my Grim Tales variant ruleset in my sig. I essentially added the VP/WP system to it as well as added my own wound level system to it. Mechanics aside, one of the common mistakes I see made are that people get so wrapped up in the actual mechanics that they don't have a good grasp on what they are actually trying to accomplish with the system. You need to have a firm understanding of the style of play and feel you want the mechanics to capture. I've talked to Wulf (Ben, the Grim Tales guy) a lot on game design and he's given me some great advice on taking a step back and approaching your design from a style/setting/story standpoint rather than the mechanics themselves. So putting the mechanics on hold for a second, can you desribe what you want the system to do [I]without mentioning the mechanics at all?[/I] Give it a shot, it's not as easy as you might think but it will definitely help you define your goal. [/QUOTE]
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