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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant method of using Metamagic feats to augment spells
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<blockquote data-quote="DungeonmasterCal" data-source="post: 3257395" data-attributes="member: 5388"><p>Ok... here's my proposed new house rule for spellcasters and metamagic feats. What do you think? Go on, I can take it.</p><p></p><p><strong></strong></p><p><strong>House Rule for the Use of Metamagic Feats</strong></p><p><strong></strong></p><p>Here is my attempt to make Metamagic feats more attractive for PC’s. Rather than having to use up spell levels to power the feats, a spellcaster can now cast spells augmented with Metamagic feats on the fly. The caster now gets a number of Metamagic slots per day equal to the primary spellcasting ability bonus plus ½ caster level (rounded down). For example, a 10th level wizard with an 18 Intelligence has 9 Metamagic slots available per day (5 for his level plus 4 for his Intelligence bonus).</p><p></p><p>To cast an augmented spell, the spellcaster simply declares his intent to do so, provided he possesses the metamagic feat or feats he wishes to use. For example, an empowered spell uses up a spell slot two levels higher than the spell’s actual level, and an enlarged spell uses up a spell slot one level higher than the spell’s actual level. With the new rule, the character simply spends 3 of his Metamagic slots to cast the spell with the chosen augmentations. Spent Metamagic slots are regained in the same manner as spent spells. </p><p></p><p>If a character has more than one spellcasting class, such as cleric/wizard, the same new rule applies, although the primary spellcasting ability bonus for each class still comes into play. For example, a multiclassed cleric/wizard (4/4) with a 16 Wisdom and an 18 Intelligence receives Metamagic slots in this manner: 2 + 3 slots for cleric spells, 2+4 slots for wizard spells.</p><p></p><p>Casting augmented spells in this manner does have a drawback, however. All spellcasters must spend the first round preparing the augmentation(s), and then casting the spell on his next turn in the initiative queue. Sorcerers already have to do this, so this drawback doesn’t affect them. The exception to this are spells with a casting time of swift or immediate. These spells can be cast in the same round the caster chooses to apply feats to the spell, but take an standard action instead (this applies to sorcerers, as well).</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 3257395, member: 5388"] Ok... here's my proposed new house rule for spellcasters and metamagic feats. What do you think? Go on, I can take it. [B] House Rule for the Use of Metamagic Feats [/B] Here is my attempt to make Metamagic feats more attractive for PC’s. Rather than having to use up spell levels to power the feats, a spellcaster can now cast spells augmented with Metamagic feats on the fly. The caster now gets a number of Metamagic slots per day equal to the primary spellcasting ability bonus plus ½ caster level (rounded down). For example, a 10th level wizard with an 18 Intelligence has 9 Metamagic slots available per day (5 for his level plus 4 for his Intelligence bonus). To cast an augmented spell, the spellcaster simply declares his intent to do so, provided he possesses the metamagic feat or feats he wishes to use. For example, an empowered spell uses up a spell slot two levels higher than the spell’s actual level, and an enlarged spell uses up a spell slot one level higher than the spell’s actual level. With the new rule, the character simply spends 3 of his Metamagic slots to cast the spell with the chosen augmentations. Spent Metamagic slots are regained in the same manner as spent spells. If a character has more than one spellcasting class, such as cleric/wizard, the same new rule applies, although the primary spellcasting ability bonus for each class still comes into play. For example, a multiclassed cleric/wizard (4/4) with a 16 Wisdom and an 18 Intelligence receives Metamagic slots in this manner: 2 + 3 slots for cleric spells, 2+4 slots for wizard spells. Casting augmented spells in this manner does have a drawback, however. All spellcasters must spend the first round preparing the augmentation(s), and then casting the spell on his next turn in the initiative queue. Sorcerers already have to do this, so this drawback doesn’t affect them. The exception to this are spells with a casting time of swift or immediate. These spells can be cast in the same round the caster chooses to apply feats to the spell, but take an standard action instead (this applies to sorcerers, as well). [/QUOTE]
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Variant method of using Metamagic feats to augment spells
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