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Variant Monk that uses Strength instead of Wisdom?
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<blockquote data-quote="pming" data-source="post: 8166994" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>...in which case just call it a "Brute Monk", sub in "STR" anytime it says "WIS", and rename the abilities. Done.</p><p></p><p>Ki = "Power"</p><p>Patient Defense = "Come At me Bro!"</p><p>Step of the Wind= "SURPRISE [MF]...!"</p><p>Deflect Missiles = "Iron Skin"</p><p>Slow Fall = "Didn't Hurt"</p><p>...etc...etc...etc</p><p></p><p>My question is this: Why are so many people fixated on "new powrz...pew pew pew!!!!"? A couple ranames, a subbed out skill or ability score for something (or all), and some creative fluff. That's ALL you need. If you want to make it really distinctive...then take out two or so of the Classes original abilities and just create two or so new ones. For example, replace the Monks "Evasion" with "Take it Like a Man!" where in stead of 'dodging' out of the way with being able to make a Dex save to avoid it, make it any time you need to make a Con save to avoid or take half. Or something more exotic.</p><p></p><p><em>shrug</em></p><p></p><p>I played a "Zangief" style monk back in 1e. He was a helluva lot of fun! How? Pretty much just did the monk thing, but reworked the fluff and I (with DM approval) came up with a suitable backstory/world-fluff (keep reading...). Don't think there really was any mechanical changes, to be honest. Wait. I think I was Chaotic in stead of Lawful. ( --> ) I think he got to... level 5 or so? He was a "Practitioner of Kordean Kombat" (Kord is a Greyhawk deity of Strength, fyi; he's CG). Just think huge, muscular Celt with a kilt and a penchant for drinking faaar too much and picking fights with those willing to wager. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8166994, member: 45197"] Hiya! ...in which case just call it a "Brute Monk", sub in "STR" anytime it says "WIS", and rename the abilities. Done. Ki = "Power" Patient Defense = "Come At me Bro!" Step of the Wind= "SURPRISE [MF]...!" Deflect Missiles = "Iron Skin" Slow Fall = "Didn't Hurt" ...etc...etc...etc My question is this: Why are so many people fixated on "new powrz...pew pew pew!!!!"? A couple ranames, a subbed out skill or ability score for something (or all), and some creative fluff. That's ALL you need. If you want to make it really distinctive...then take out two or so of the Classes original abilities and just create two or so new ones. For example, replace the Monks "Evasion" with "Take it Like a Man!" where in stead of 'dodging' out of the way with being able to make a Dex save to avoid it, make it any time you need to make a Con save to avoid or take half. Or something more exotic. [I]shrug[/I] I played a "Zangief" style monk back in 1e. He was a helluva lot of fun! How? Pretty much just did the monk thing, but reworked the fluff and I (with DM approval) came up with a suitable backstory/world-fluff (keep reading...). Don't think there really was any mechanical changes, to be honest. Wait. I think I was Chaotic in stead of Lawful. ( --> ) I think he got to... level 5 or so? He was a "Practitioner of Kordean Kombat" (Kord is a Greyhawk deity of Strength, fyi; he's CG). Just think huge, muscular Celt with a kilt and a penchant for drinking faaar too much and picking fights with those willing to wager. :) ^_^ Paul L. Ming [/QUOTE]
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Variant Monk that uses Strength instead of Wisdom?
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