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Variant Monk that uses Strength instead of Wisdom?
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<blockquote data-quote="jgsugden" data-source="post: 8167341" data-attributes="member: 2629"><p>I didn't mean to offend by asking about the fluff surrounding the mechanics - I was just curious how you envisioned a character and why they were a monk as opposed to a barbarian with the brawler feat. What role in this role playing game is being filled.</p><p></p><p>I have seen a homebrew monk (I think on these boards) subclass that was actually 3 subclasses. As the monk depends upon two stats, they tend to turn out similarly state wise in most (though not all) games. This subclass, I believe inspired by Matt Mercer's Cobalt Soul Monks, allowed the Monk to branch out and have a focus on a third attribute. When the monk attained 3rd level, they picked a focus (Strength, Intelligence or Charisma). From there on, whenver they gained a level of monk and the Wisdom was higher than that attribute, that Attribute increased by one. They added that attribute bonus to their damage with their first attack each round, as well. They also gained a proficiency which had to be used for a skill based on that ability score. I don't recall what they had at higher subclass offering levels specifically, but it was tied to their choice of ability scores. I took it offline and tweaked a version for my game, but scrapped it when I had another campaign specific idea to address the ASI challenges of the monk.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8167341, member: 2629"] I didn't mean to offend by asking about the fluff surrounding the mechanics - I was just curious how you envisioned a character and why they were a monk as opposed to a barbarian with the brawler feat. What role in this role playing game is being filled. I have seen a homebrew monk (I think on these boards) subclass that was actually 3 subclasses. As the monk depends upon two stats, they tend to turn out similarly state wise in most (though not all) games. This subclass, I believe inspired by Matt Mercer's Cobalt Soul Monks, allowed the Monk to branch out and have a focus on a third attribute. When the monk attained 3rd level, they picked a focus (Strength, Intelligence or Charisma). From there on, whenver they gained a level of monk and the Wisdom was higher than that attribute, that Attribute increased by one. They added that attribute bonus to their damage with their first attack each round, as well. They also gained a proficiency which had to be used for a skill based on that ability score. I don't recall what they had at higher subclass offering levels specifically, but it was tied to their choice of ability scores. I took it offline and tweaked a version for my game, but scrapped it when I had another campaign specific idea to address the ASI challenges of the monk. [/QUOTE]
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Variant Monk that uses Strength instead of Wisdom?
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