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Variant monsters – sidebars or full statblocks?
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<blockquote data-quote="Quickleaf" data-source="post: 7140491" data-attributes="member: 20323"><p>Can I plead the fifth? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> 70 pages. It's going to be PDF distribution (unless DMs Guild gets print-on-demand set up for creators), so while page count won't be as much of a limiting factor, I do want to get it under control somewhat - under 100 pages - to keep the adventure manageable for a DM.</p><p></p><p></p><p></p><p>There are lots of new monsters in the adventure. I asked myself whether each was was necessary and served a unique role in the adventure, and time and again my answer was "yes". </p><p></p><p>Do I need the asuras? Yes, the loss of its divine flame is one of the main conceits of the adventure. OK. </p><p></p><p>Do I need the shadow variant wyvern? Why not use a regular wyvern? Yes, because by 15th-16th level the PCs have probably faced wyverns before and because a fly-over of several shadow wyverns mounted by flame mages scouting the land/air space is meant to be scary as hell. OK. </p><p></p><p>Do I need a guardian tasked genie <em>and</em> slayer tasked genie? Yes, because they're from the source material, one acting as a guardian of the palatial gardens, the other as a bodyguard & executioner for the BBEG. OK. </p><p></p><p>Do I really need maelephant gate guardians? Couldn't I use the tasked guardian genie or what about a nycaloth from the MM? One of the conceits of the setting is that only a select few remember the way there, and moreover that that visiting mages seeking tutelage from the Brotherhood may leave with the memories wiped. Maelephants are a perfect fit.</p><p></p><p>And so on.</p><p></p><p>When possible, I used monsters straight out of the MM like remorhazes, and just added a flavorful name notation of "salt worm" to fit them into the desert setting.</p><p></p><p></p><p></p><p>That's helpful, thanks!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7140491, member: 20323"] Can I plead the fifth? :o 70 pages. It's going to be PDF distribution (unless DMs Guild gets print-on-demand set up for creators), so while page count won't be as much of a limiting factor, I do want to get it under control somewhat - under 100 pages - to keep the adventure manageable for a DM. There are lots of new monsters in the adventure. I asked myself whether each was was necessary and served a unique role in the adventure, and time and again my answer was "yes". Do I need the asuras? Yes, the loss of its divine flame is one of the main conceits of the adventure. OK. Do I need the shadow variant wyvern? Why not use a regular wyvern? Yes, because by 15th-16th level the PCs have probably faced wyverns before and because a fly-over of several shadow wyverns mounted by flame mages scouting the land/air space is meant to be scary as hell. OK. Do I need a guardian tasked genie [I]and[/I] slayer tasked genie? Yes, because they're from the source material, one acting as a guardian of the palatial gardens, the other as a bodyguard & executioner for the BBEG. OK. Do I really need maelephant gate guardians? Couldn't I use the tasked guardian genie or what about a nycaloth from the MM? One of the conceits of the setting is that only a select few remember the way there, and moreover that that visiting mages seeking tutelage from the Brotherhood may leave with the memories wiped. Maelephants are a perfect fit. And so on. When possible, I used monsters straight out of the MM like remorhazes, and just added a flavorful name notation of "salt worm" to fit them into the desert setting. That's helpful, thanks! [/QUOTE]
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