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Variant Multiclassing (AD&D/Gygax Style), help with play balance
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<blockquote data-quote="dmhelp" data-source="post: 8097341" data-attributes="member: 7025338"><p>Thanks for the link, there is significant overlap! I think how they used the lowest hp for level ups is fine since they are not having a level cap. Note that if you really were playing a level 20 game then letting the multiclass character get to level 20 is a disadvantage since the single classed character would gain 12 ASIs (or epic boons) in the time it took the multiclassed character to go from 15 to 20. So the single classed character would get a 30 casting stat and either a 30 dex or a 30 con.... That is why I think the level cap is a better solution.</p><p></p><p>The Gestalt Character gets to choose any 2 saves so they could choose 2 strong saves (dex, con, wis) and ignore the weak saves. I think it is better to pick one class so you get both a strong and a weak save.</p><p></p><p>I also don't like how the multiclass Rogue only gets 2 skills (assuming they aren't multiclassing with bard or ranger).</p><p></p><p>I updated the original post back to my original idea of using a conversion table for the level up rate instead of the half xp to allow for a little faster high level progression. And I increased the level cap to 16.</p><p></p><p>Do I need to restrict the class selection for game balance purposes (e.g. cleric/fighter/rogue/wizard only or one class must be one of the main four, etc.)?</p></blockquote><p></p>
[QUOTE="dmhelp, post: 8097341, member: 7025338"] Thanks for the link, there is significant overlap! I think how they used the lowest hp for level ups is fine since they are not having a level cap. Note that if you really were playing a level 20 game then letting the multiclass character get to level 20 is a disadvantage since the single classed character would gain 12 ASIs (or epic boons) in the time it took the multiclassed character to go from 15 to 20. So the single classed character would get a 30 casting stat and either a 30 dex or a 30 con.... That is why I think the level cap is a better solution. The Gestalt Character gets to choose any 2 saves so they could choose 2 strong saves (dex, con, wis) and ignore the weak saves. I think it is better to pick one class so you get both a strong and a weak save. I also don't like how the multiclass Rogue only gets 2 skills (assuming they aren't multiclassing with bard or ranger). I updated the original post back to my original idea of using a conversion table for the level up rate instead of the half xp to allow for a little faster high level progression. And I increased the level cap to 16. Do I need to restrict the class selection for game balance purposes (e.g. cleric/fighter/rogue/wizard only or one class must be one of the main four, etc.)? [/QUOTE]
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