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Variant Multiclassing (AD&D/Gygax Style), help with play balance
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<blockquote data-quote="nevin" data-source="post: 8097886" data-attributes="member: 7024481"><p>I'd think if you were planning on playing from low to higherI'd just give them the highest ht pts, restrict any armor wearing r class to armor one below normal , unless they use a feat, and take away any bonus spells for intellect. Or bonus abilities for any stat. (It might be necessary to reduce them a bit more but that's where I'd start) . Also don't forget the multiclass character is going to have to roll spell failure checks on every spell they cast in armor. That's going to be a big penalty, rogues won't be able to be fully functional in heavier armor either. No one who tries to master two things should ever have all the benefits of both. That should even it out at lower levels. It'll still be more powerful at lower levels and spell casting wise you'll be behind the curve but you'll have more hitpts so I think it would be about right.</p><p></p><p>Might require a little bit of tweaking after that.</p></blockquote><p></p>
[QUOTE="nevin, post: 8097886, member: 7024481"] I'd think if you were planning on playing from low to higherI'd just give them the highest ht pts, restrict any armor wearing r class to armor one below normal , unless they use a feat, and take away any bonus spells for intellect. Or bonus abilities for any stat. (It might be necessary to reduce them a bit more but that's where I'd start) . Also don't forget the multiclass character is going to have to roll spell failure checks on every spell they cast in armor. That's going to be a big penalty, rogues won't be able to be fully functional in heavier armor either. No one who tries to master two things should ever have all the benefits of both. That should even it out at lower levels. It'll still be more powerful at lower levels and spell casting wise you'll be behind the curve but you'll have more hitpts so I think it would be about right. Might require a little bit of tweaking after that. [/QUOTE]
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Variant Multiclassing (AD&D/Gygax Style), help with play balance
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