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Variant Multiclassing (AD&D/Gygax Style), help with play balance
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<blockquote data-quote="cbwjm" data-source="post: 8098317" data-attributes="member: 6788732"><p>Here are some quick rules I created for 2e style multiclassing:</p><p></p><p>You can have one, two, or three classes.</p><p></p><p>XP maximum is still kept the same (355, 000) which is divided between your classes. This means that with 2 classes, you can reach levels 15/15; with three classes you can reach levels 12/12/12.</p><p></p><p>Hit dice are combined together and divided by the number of classes and rounded down.</p><p></p><p>A fighter/mage/rogue would have d10+d6+d8 for a total of 24/3 or d8. A fighter cleric would have (10+8)/2 or 9 rounding down to d8.</p><p></p><p>If you would gain an ability score increase in each of your classes at the same level, you instead gain it only once.</p><p></p><p>Proficiency bonus* is based on your current level. This means a triple class would top out at +4, dual class at +5 whereas a single class reaches +6.</p><p></p><p>Spell slots follow the most beneficial progression (An eldritch knight/paladin/wizard has spell slots as a wizard).</p><p></p><p>Pros</p><ul> <li data-xf-list-type="ul">You gain a lot of abilities from each of your classes.</li> <li data-xf-list-type="ul">You have the best spell slots out of all of your classes.</li> </ul><p>Cons</p><ul> <li data-xf-list-type="ul">You have a lower maximum level which means:<ul> <li data-xf-list-type="ul">Lower proficiency bonus.</li> <li data-xf-list-type="ul">Lower overall hit points.</li> <li data-xf-list-type="ul">Less ASIs (both dual and triple classes miss out on the level 16 and level 19 ASIs, mitigated somewhat with fighter or rogue)</li> </ul></li> <li data-xf-list-type="ul">You level slower than a single classed PC, this might impact survivability.</li> </ul><p></p><p>*If I ever end up using this, I'm thinking about making the proficiency bonus scale with XP equivalent instead of character level so that a 12th level fighter/mage/rogue still ends up with a +6 proficiency bonus.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8098317, member: 6788732"] Here are some quick rules I created for 2e style multiclassing: You can have one, two, or three classes. XP maximum is still kept the same (355, 000) which is divided between your classes. This means that with 2 classes, you can reach levels 15/15; with three classes you can reach levels 12/12/12. Hit dice are combined together and divided by the number of classes and rounded down. A fighter/mage/rogue would have d10+d6+d8 for a total of 24/3 or d8. A fighter cleric would have (10+8)/2 or 9 rounding down to d8. If you would gain an ability score increase in each of your classes at the same level, you instead gain it only once. Proficiency bonus* is based on your current level. This means a triple class would top out at +4, dual class at +5 whereas a single class reaches +6. Spell slots follow the most beneficial progression (An eldritch knight/paladin/wizard has spell slots as a wizard). Pros [LIST] [*]You gain a lot of abilities from each of your classes. [*]You have the best spell slots out of all of your classes. [/LIST] Cons [LIST] [*]You have a lower maximum level which means: [LIST] [*]Lower proficiency bonus. [*]Lower overall hit points. [*]Less ASIs (both dual and triple classes miss out on the level 16 and level 19 ASIs, mitigated somewhat with fighter or rogue) [/LIST] [*]You level slower than a single classed PC, this might impact survivability. [/LIST] *If I ever end up using this, I'm thinking about making the proficiency bonus scale with XP equivalent instead of character level so that a 12th level fighter/mage/rogue still ends up with a +6 proficiency bonus. [/QUOTE]
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