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Variant Multiclassing (AD&D/Gygax Style), help with play balance
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<blockquote data-quote="Sword of Spirit" data-source="post: 8099288" data-attributes="member: 6677017"><p>One issue you'll have is that giving them the hit points from the lowest class creates a similar issue to giving them the hit points from the highest class--it makes the other class in the combination irrelevant. Part of the feature of a barbarian is that it has d12s, etc. You're really best off finding a way that feels satisfying to make the hit points more or less in the middle. You might want to use a chart where it tells you what HD to used based on what the HD of the 2 classes are, if you don't want to end up with things like D7s and D9s. One way you could handle odd averages is to give them the hit points per level from one class's hit die, but the actual HD size (for rolling HD) of the other class. You might say you take the average HD, and if it's an odd number you round down, but then give them one extra hit point per level. So a fighter/wizard just has d8s, while a barbarian/wizard also has d8s, but gains 6 hp per level (9 hp at 1st level) rather than 5 hp per level and 8 hp at 1st level.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8099288, member: 6677017"] One issue you'll have is that giving them the hit points from the lowest class creates a similar issue to giving them the hit points from the highest class--it makes the other class in the combination irrelevant. Part of the feature of a barbarian is that it has d12s, etc. You're really best off finding a way that feels satisfying to make the hit points more or less in the middle. You might want to use a chart where it tells you what HD to used based on what the HD of the 2 classes are, if you don't want to end up with things like D7s and D9s. One way you could handle odd averages is to give them the hit points per level from one class's hit die, but the actual HD size (for rolling HD) of the other class. You might say you take the average HD, and if it's an odd number you round down, but then give them one extra hit point per level. So a fighter/wizard just has d8s, while a barbarian/wizard also has d8s, but gains 6 hp per level (9 hp at 1st level) rather than 5 hp per level and 8 hp at 1st level. [/QUOTE]
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