Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Multiclassing (AD&D/Gygax Style), help with play balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8100138" data-attributes="member: 72555"><p>Rogue/Martial is well within the bounds of fine?</p><p></p><p>Gloomastelker Ranger 10/AT Rogue 10 works.</p><p>Champion Fighter 10/Thief Rogue 10 does as well. Admittedly Champ 11/Rogue 9 would be even better.</p><p>EK 10/AT 10 (casts like an EK/AT level 17).</p><p></p><p>As a DPR analysis, Champ 10/AT 10, elf.</p><p>Uses shadowblade for advantage and 2d8 weapon damage main hand, +2 dagger offhand (draws on turn 2).</p><p></p><p>2 attacks, 19-20 crit range, 20 dex, elven accuracy. Against AC 20.</p><p></p><p>+11 to hit, hits on a 9+. 94% accuracy, 27% crit rate with SB, 70%/10% with dagger.</p><p></p><p>Do a crit-fish where you only use a sneak attack if your miss chance is greater than your crit chance on your last attack (which is always a 94% accuracy 27% crit chance attack):</p><p></p><p>(no bonus action) is 1.88 hits and 0.54 crits 46% sneak attack crits 96% sneak attack hits. 2.42 * 9 + 1.88*5 + 1.42 * 17.5 = 56.3</p><p>(bonus action) 1.88 SB hits 0.54 SB crits 0.7 dagger hits 0.1 dagger crits 52% sneak attack crits 96% sneak attack hits. 2.42 * 9 + 1.88 *5 + 0.8 * 2.5 + 0.7 * 7 + 25.9 = 64.0</p><p></p><p>Use action surge to ready an action and attack off turn for 112.6 first round, then 64 damage per round after.</p><p></p><p>Lack of Rogue splitting is mainly, in my experience, because the Rogue doesn't optimize that well. You might dip 1 for expertise.</p><p></p><p>Note that I'm only doing this for some of the caster class features -- namely, spell level cap.</p><p></p><p>This is a no-brainer for a 2 level dip in a class that doesn't provide subclass features.</p><p></p><p>And I think subclasses aren't as strong as half another classes full class features. Except HD, of course.</p><p></p><p>Maybe if you had to do it for <strong>both</strong> branches?</p><p></p><p>So fighter(mc)6/wizard(mc)6 would have the features of a fighter 9/wizard 9 and 6 fighter HD/6 wizard HD and be a level 12 character.</p><p></p><p>A fighter(mc)10/wizard(mc)10 would be a 15/15 character, have 8th level spells and 3 attacks.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8100138, member: 72555"] Rogue/Martial is well within the bounds of fine? Gloomastelker Ranger 10/AT Rogue 10 works. Champion Fighter 10/Thief Rogue 10 does as well. Admittedly Champ 11/Rogue 9 would be even better. EK 10/AT 10 (casts like an EK/AT level 17). As a DPR analysis, Champ 10/AT 10, elf. Uses shadowblade for advantage and 2d8 weapon damage main hand, +2 dagger offhand (draws on turn 2). 2 attacks, 19-20 crit range, 20 dex, elven accuracy. Against AC 20. +11 to hit, hits on a 9+. 94% accuracy, 27% crit rate with SB, 70%/10% with dagger. Do a crit-fish where you only use a sneak attack if your miss chance is greater than your crit chance on your last attack (which is always a 94% accuracy 27% crit chance attack): (no bonus action) is 1.88 hits and 0.54 crits 46% sneak attack crits 96% sneak attack hits. 2.42 * 9 + 1.88*5 + 1.42 * 17.5 = 56.3 (bonus action) 1.88 SB hits 0.54 SB crits 0.7 dagger hits 0.1 dagger crits 52% sneak attack crits 96% sneak attack hits. 2.42 * 9 + 1.88 *5 + 0.8 * 2.5 + 0.7 * 7 + 25.9 = 64.0 Use action surge to ready an action and attack off turn for 112.6 first round, then 64 damage per round after. Lack of Rogue splitting is mainly, in my experience, because the Rogue doesn't optimize that well. You might dip 1 for expertise. Note that I'm only doing this for some of the caster class features -- namely, spell level cap. This is a no-brainer for a 2 level dip in a class that doesn't provide subclass features. And I think subclasses aren't as strong as half another classes full class features. Except HD, of course. Maybe if you had to do it for [B]both[/B] branches? So fighter(mc)6/wizard(mc)6 would have the features of a fighter 9/wizard 9 and 6 fighter HD/6 wizard HD and be a level 12 character. A fighter(mc)10/wizard(mc)10 would be a 15/15 character, have 8th level spells and 3 attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Variant Multiclassing (AD&D/Gygax Style), help with play balance
Top