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Variant Paladins
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<blockquote data-quote="Dog Moon" data-source="post: 2952388" data-attributes="member: 23023"><p>Okay, these will be the Paladins in my world, though I might at some point make more options for all Paladins in general. They are a little different for two reasons:</p><p></p><p>Note that for the spells on the list, I only looked through the PH and the SC, so it might not necessarily be 'all-encompassing.'</p><p></p><p>1. No alignment in my campaign [something I've wanted to try out]. Thus they have no Alignment Restrictions, though they must follow the tenets of their faith closely. Because of this, Paladins also do not have an Aura of Good and their spell list does not contain any spells which target evil or w/e.</p><p></p><p>2. In my campaign, Paladins are not Champions of Good. Instead, they are Champions of a Deity.</p><p></p><p>First up is the Paladin of Civitatem. Civitatem is the God of Cities and Civilization. Because of his close work using stone to build great cities, Earth/Stone is also part of his Portfolio. Paladins working for his cause tend to be protectors of cities from both internal threats and external.</p><p></p><p><u>Civitatem Paladin Class Skill (4 + Int modifier per level)</u></p><p>Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Handle Animal (Cha), Heal (Wis), Kn (Loca) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).</p><p></p><p><u>Civitatem Paladin Substitution Levels</u></p><p>Paladins of Civitatem are frequently considered the 'secret police' in cities. It is their goal to protect cities/civilization from both inside and out. They are the champions protecting their cities in the midst of battles, but they also ferret out those they believe may be traitors, especially shapechangers who can become anyone. Though they understand that not all shapechangers are bad, they leave a taste of distrust in the Paladin's mouth. They believe that most with the ability to become other people will turn into trouble makers and should be dealt with appropriately.</p><p></p><p>[CODE]Level Special</p><p>1 Detect Shapechanger, Smite Shapechanger</p><p>3 Knowledge of the City, Divine Truth</p><p>4 Turn Shapechanger</p><p>6 Transmutation Ban[/CODE]</p><p></p><p><u>Detect Shapechanger</u></p><p>Paladins of Civitatem can detect those of the shapechanger subtype and those who are currently using either transmutation or illusion magic to hide their true appearance/identity. Spellcasters who have the spells memorized but not cast are not affected by this or the Smiting ability. Thus a Wizard Polymorphed into a Dwarf would be detected, but not a Wizard who has the spell memorized as one of his spells for the day.</p><p></p><p><u>Smite Shapechanger</u></p><p>Paladins of Civitatem can Smite those as above.</p><p></p><p><u>Knowledge of the City</u></p><p>Paladins of Civitatem, as soon as they enter a city, gain a feel for the city, both in layout and those who dwell within it, almost as if the city were speaking directly to him. The Paladin gain a +2 bonus on all checks relating to cities [Gather Information, Kn (arch & engin), Kn (Geography), Kn (history), Kn (local) and Kn (nob & roy)] because of their close dealings with cities. Also, they must select a single city at this time. This city is generally a city that the Paladin knows well. Perhaps the Paladin has stayed there for a while to protect it or it is the city he grew up in. For obvious reasons, this city cannot be one he has not stayed some time in. With that city, their bonus increases to +4.</p><p></p><p><u>Divine Truth</u></p><p>Paladins of Civitatem gain a +1 bonus on Sense Motive checks at 3rd level and every 3 levels afterward.</p><p></p><p><u>Turn Shapechanger</u></p><p>As the Turn Undead ability, but works only against Shapechangers.</p><p></p><p><u>Transmutation Ban</u></p><p>A Paladin of Civitatem may target a single which can be detected through his Detect Shapechanger ability. When targeted, the creature must make a Will save DC 10 + Paladin's Cha + 1/2 Paladin's level or be unable to use their shapechanging abilities or spells for 1 round for every 2 levels of the Paladin, rounded down.</p><p></p><p><u>Civitatem Paladin Spell List</u></p><p>1st - Blesss, Climb Walls, Cure Light Wounds, Detect Secret Doors, Divine Favor, Foundation of Stone, Hail of Stone, Hold Portal, Magic Stone, Magic Weapon, Rapid Burrowing, Sanctuary</p><p>2nd - Earthbind, Earthen Grace, Earthfast, Find Traps, Make Whole, Mountain Stance, Portal Alarm, Zone of Truth</p><p>3rd - Cure Moderate Wounds, Discern Lies, Giant's Wrath, Glyph of Warding, Heal Mount, Leomund's Tiny Hut, Magic Weapon [Greater], Meld into Stone, Prayer, Sign of Sealing, Stone Shape, Stony Grasp</p><p>4th - Cure Serious Wounds, Land Womb, Portal Alarm [Improved], Stone Sphere, Sudden Stalagmite</p><p></p><p><u>Paladin Companion</u></p><p>Paladins of Civitatem can choose to not gain a Special Mount. Instead, they can gain an Earth Elemental companion. Paladins of Civitatem may take feats which require an Animal Companion treating the Earth Elemental as the companion.</p><p></p><p>These Companions come in two different varieties depending on the Paladin. Those who tend to be more of the 'Secret Police' sort tend to prefer the Observer type in order to keep watch on those who would betray the city from within. Those who tend to watch out for the outside threat tend to choose the more combative type, the Protector.</p><p></p><p>Earth Elemental Observer</p><p>[CODE]Paladin Level Bonus HD Natural Armor Adj. Dex Adj. Int Special</p><p>5th–7th +2 +2 +1 6 City link, improved evasion, share spells, share saving throws</p><p>8th–10th +4 +3 +2 7 Camouflage, Stone Tell</p><p>11th–14th +6 +4 +3 8 Shared Senses</p><p>15th–20th +8 +5 +4 9 Spell resistance[/CODE]</p><p></p><p></p><p></p><p>Earth Elemental Protector</p><p>[CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special</p><p>5th–7th +2 +4 +1 6 City link, improved evasion, share spells, share saving throws</p><p>8th–10th +4 +6 +2 7 Damage Reduction 5/adamantine</p><p>11th–14th +6 +8 +3 8 -</p><p>15th–20th +8 +10 +4 9 Spell resistance[/CODE]</p><p></p><p></p><p>[CODE]Earth Elemental Size Paladin Level</p><p>Small =</p><p>Medium -4</p><p>Large -8</p><p>Huge -12[/CODE]</p><p></p><p><u>City Link (Ex)</u></p><p>Although Paladins of Civitatem gain Earth Elemental Companions, their abilities are more limited when they are not within a city. The Earth Elemental retains the additional HD, NA, ability modifier and Intelligence bonus when outside of a city, but loses the Improved Evasion, Share Spells, Share Saving Throws, Stone Tell, Shared Senses, Damage Reduction, and Spell Resistance.</p><p></p><p><u>Camouflage (Ex)</u></p><p>At 8th level, the Earth Elemental gains a bonus on its Hide check equal to 1/2 the Paladin's HD when either standing on or against stone.</p><p></p><p><u>Stone Tell (Sp)</u></p><p>1/day, at 8th level, the Earth Elemental may use Stone Tell. The caster level is equal to that of the Paladin's.</p><p></p><p><u>Shared Sense (Su)</u></p><p>At 11th level, the Paladin of Civitatem can see through the eyes of the Earth Elemental. Also, whenever they are within 5 feet of each other or the Paladin is looking through the elemental's eyes, they both gain a +4 bonus on Spot and Listen checks.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2952388, member: 23023"] Okay, these will be the Paladins in my world, though I might at some point make more options for all Paladins in general. They are a little different for two reasons: Note that for the spells on the list, I only looked through the PH and the SC, so it might not necessarily be 'all-encompassing.' 1. No alignment in my campaign [something I've wanted to try out]. Thus they have no Alignment Restrictions, though they must follow the tenets of their faith closely. Because of this, Paladins also do not have an Aura of Good and their spell list does not contain any spells which target evil or w/e. 2. In my campaign, Paladins are not Champions of Good. Instead, they are Champions of a Deity. First up is the Paladin of Civitatem. Civitatem is the God of Cities and Civilization. Because of his close work using stone to build great cities, Earth/Stone is also part of his Portfolio. Paladins working for his cause tend to be protectors of cities from both internal threats and external. [U]Civitatem Paladin Class Skill (4 + Int modifier per level)[/U] Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Handle Animal (Cha), Heal (Wis), Kn (Loca) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis). [U]Civitatem Paladin Substitution Levels[/U] Paladins of Civitatem are frequently considered the 'secret police' in cities. It is their goal to protect cities/civilization from both inside and out. They are the champions protecting their cities in the midst of battles, but they also ferret out those they believe may be traitors, especially shapechangers who can become anyone. Though they understand that not all shapechangers are bad, they leave a taste of distrust in the Paladin's mouth. They believe that most with the ability to become other people will turn into trouble makers and should be dealt with appropriately. [CODE]Level Special 1 Detect Shapechanger, Smite Shapechanger 3 Knowledge of the City, Divine Truth 4 Turn Shapechanger 6 Transmutation Ban[/CODE] [U]Detect Shapechanger[/U] Paladins of Civitatem can detect those of the shapechanger subtype and those who are currently using either transmutation or illusion magic to hide their true appearance/identity. Spellcasters who have the spells memorized but not cast are not affected by this or the Smiting ability. Thus a Wizard Polymorphed into a Dwarf would be detected, but not a Wizard who has the spell memorized as one of his spells for the day. [U]Smite Shapechanger[/U] Paladins of Civitatem can Smite those as above. [U]Knowledge of the City[/U] Paladins of Civitatem, as soon as they enter a city, gain a feel for the city, both in layout and those who dwell within it, almost as if the city were speaking directly to him. The Paladin gain a +2 bonus on all checks relating to cities [Gather Information, Kn (arch & engin), Kn (Geography), Kn (history), Kn (local) and Kn (nob & roy)] because of their close dealings with cities. Also, they must select a single city at this time. This city is generally a city that the Paladin knows well. Perhaps the Paladin has stayed there for a while to protect it or it is the city he grew up in. For obvious reasons, this city cannot be one he has not stayed some time in. With that city, their bonus increases to +4. [U]Divine Truth[/U] Paladins of Civitatem gain a +1 bonus on Sense Motive checks at 3rd level and every 3 levels afterward. [U]Turn Shapechanger[/U] As the Turn Undead ability, but works only against Shapechangers. [U]Transmutation Ban[/U] A Paladin of Civitatem may target a single which can be detected through his Detect Shapechanger ability. When targeted, the creature must make a Will save DC 10 + Paladin's Cha + 1/2 Paladin's level or be unable to use their shapechanging abilities or spells for 1 round for every 2 levels of the Paladin, rounded down. [U]Civitatem Paladin Spell List[/U] 1st - Blesss, Climb Walls, Cure Light Wounds, Detect Secret Doors, Divine Favor, Foundation of Stone, Hail of Stone, Hold Portal, Magic Stone, Magic Weapon, Rapid Burrowing, Sanctuary 2nd - Earthbind, Earthen Grace, Earthfast, Find Traps, Make Whole, Mountain Stance, Portal Alarm, Zone of Truth 3rd - Cure Moderate Wounds, Discern Lies, Giant's Wrath, Glyph of Warding, Heal Mount, Leomund's Tiny Hut, Magic Weapon [Greater], Meld into Stone, Prayer, Sign of Sealing, Stone Shape, Stony Grasp 4th - Cure Serious Wounds, Land Womb, Portal Alarm [Improved], Stone Sphere, Sudden Stalagmite [U]Paladin Companion[/U] Paladins of Civitatem can choose to not gain a Special Mount. Instead, they can gain an Earth Elemental companion. Paladins of Civitatem may take feats which require an Animal Companion treating the Earth Elemental as the companion. These Companions come in two different varieties depending on the Paladin. Those who tend to be more of the 'Secret Police' sort tend to prefer the Observer type in order to keep watch on those who would betray the city from within. Those who tend to watch out for the outside threat tend to choose the more combative type, the Protector. Earth Elemental Observer [CODE]Paladin Level Bonus HD Natural Armor Adj. Dex Adj. Int Special 5th–7th +2 +2 +1 6 City link, improved evasion, share spells, share saving throws 8th–10th +4 +3 +2 7 Camouflage, Stone Tell 11th–14th +6 +4 +3 8 Shared Senses 15th–20th +8 +5 +4 9 Spell resistance[/CODE] Earth Elemental Protector [CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special 5th–7th +2 +4 +1 6 City link, improved evasion, share spells, share saving throws 8th–10th +4 +6 +2 7 Damage Reduction 5/adamantine 11th–14th +6 +8 +3 8 - 15th–20th +8 +10 +4 9 Spell resistance[/CODE] [CODE]Earth Elemental Size Paladin Level Small = Medium -4 Large -8 Huge -12[/CODE] [U]City Link (Ex)[/U] Although Paladins of Civitatem gain Earth Elemental Companions, their abilities are more limited when they are not within a city. The Earth Elemental retains the additional HD, NA, ability modifier and Intelligence bonus when outside of a city, but loses the Improved Evasion, Share Spells, Share Saving Throws, Stone Tell, Shared Senses, Damage Reduction, and Spell Resistance. [U]Camouflage (Ex)[/U] At 8th level, the Earth Elemental gains a bonus on its Hide check equal to 1/2 the Paladin's HD when either standing on or against stone. [U]Stone Tell (Sp)[/U] 1/day, at 8th level, the Earth Elemental may use Stone Tell. The caster level is equal to that of the Paladin's. [U]Shared Sense (Su)[/U] At 11th level, the Paladin of Civitatem can see through the eyes of the Earth Elemental. Also, whenever they are within 5 feet of each other or the Paladin is looking through the elemental's eyes, they both gain a +4 bonus on Spot and Listen checks. [/QUOTE]
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