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<blockquote data-quote="Dog Moon" data-source="post: 2976352" data-attributes="member: 23023"><p>Okay, Mrutvu is the God of the Dead. Think of him kinda like Kelemvor with the whole being the Deity fo the Dead while hating Undead. Honestly, I couldn't really think of much for the Mount [was giving me lots of trouble; everything I thought of was Undead, which he hates], and that's what took so long. Sadly, nothing special for that except a minor addition. Thinking about a couple of possible feats the Paladin could take for it to help fight Undead, but nothing yet.</p><p></p><p><u>Mrutvu Paladin Substitution Levels</u></p><p>Paladins of Mrutvu live for only one thing: the utter annihilation of Undead within the world of Lecrutia. They tend to care little about anything else, unless it disrupts their search for Undead. Because of the vast numbers of Undead in Kalautyr, most Paladins of Mrutvu are Kaluryn and can be found protecting their nation as well as the tenets of their faith. Others travel, knowing that though most are in Kalautyr, the Undead can be found everywhere.</p><p></p><p><u>Level Special</u></p><p>1 Detect Undead, Smite Undead</p><p>3 Aura of Courage, Divine Protection</p><p>6 Remove Negative Level and Ability Damage/Drain</p><p></p><p><u>Aura of Courage</u></p><p>As the normal Paladin ability of the same name.</p><p></p><p><u>Divine Protection</u></p><p>Paladins of Mrutvu can no longer be affected by negative levels.</p><p></p><p><u>Remove Negative Level and Ability Damage/Drain</u></p><p>A Paladin of Mrutvu can, at 6th level remove 1 negative level or 2 points of ability damage for every four levels, rounded down. At 6th level he can only remove one, but at eighth level, he can remove two. At ninth, he can remove two twice per day, etc. At 12th level, a Paladin of Mrutvu can remove ability drain at the same rate as negative levels. One removal can only remove either negative levels, ability damage OR ability drain.</p><p></p><p><u>Mrutvu Palading Spell List</u></p><p>1st - Bless, Cure Light Wounds, Deathwatch, Delay Disease, Detect Undead, Divine Favor, Hide from Undead, Magic Weapon, Remove Fear</p><p>2nd - Consecrate, Death Knell, Gentle Repose, Ghost Touch Armor, Protection From Negative Energy, Remove Paralysis, Restoration [Lesser], Spawn Screen</p><p>3rd - Cloak of Bravery, Cure Moderate Wounds, Daylight, Ghost Touch Weapon, Halt Undead, Heal Mount, Magic Weapon [Greater], Prayer, Remove Curse, Remove Disease, Searing Light, Spark of Life, Speak With Dead</p><p>4th - Cure Serious Wounds, Death Ward, Disrupt Undead [Greater], Restoration, Sheltered Vitality, Undead Bane Weapon</p><p></p><p></p><p>[CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special</p><p>5th–7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws</p><p>8th–10th +4 +6 +2 7 Improved speed, Shared Divine Protection</p><p>11th–14th +6 +8 +3 8 -</p><p>15th–20th +8 +10 +4 9 Spell resistance[/CODE]</p><p></p><p>Share Divine Protection (Ex): The Paladin's mount is also no longer affected by negative levels.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2976352, member: 23023"] Okay, Mrutvu is the God of the Dead. Think of him kinda like Kelemvor with the whole being the Deity fo the Dead while hating Undead. Honestly, I couldn't really think of much for the Mount [was giving me lots of trouble; everything I thought of was Undead, which he hates], and that's what took so long. Sadly, nothing special for that except a minor addition. Thinking about a couple of possible feats the Paladin could take for it to help fight Undead, but nothing yet. [u]Mrutvu Paladin Substitution Levels[/u] Paladins of Mrutvu live for only one thing: the utter annihilation of Undead within the world of Lecrutia. They tend to care little about anything else, unless it disrupts their search for Undead. Because of the vast numbers of Undead in Kalautyr, most Paladins of Mrutvu are Kaluryn and can be found protecting their nation as well as the tenets of their faith. Others travel, knowing that though most are in Kalautyr, the Undead can be found everywhere. [u]Level Special[/u] 1 Detect Undead, Smite Undead 3 Aura of Courage, Divine Protection 6 Remove Negative Level and Ability Damage/Drain [u]Aura of Courage[/u] As the normal Paladin ability of the same name. [u]Divine Protection[/u] Paladins of Mrutvu can no longer be affected by negative levels. [u]Remove Negative Level and Ability Damage/Drain[/u] A Paladin of Mrutvu can, at 6th level remove 1 negative level or 2 points of ability damage for every four levels, rounded down. At 6th level he can only remove one, but at eighth level, he can remove two. At ninth, he can remove two twice per day, etc. At 12th level, a Paladin of Mrutvu can remove ability drain at the same rate as negative levels. One removal can only remove either negative levels, ability damage OR ability drain. [u]Mrutvu Palading Spell List[/u] 1st - Bless, Cure Light Wounds, Deathwatch, Delay Disease, Detect Undead, Divine Favor, Hide from Undead, Magic Weapon, Remove Fear 2nd - Consecrate, Death Knell, Gentle Repose, Ghost Touch Armor, Protection From Negative Energy, Remove Paralysis, Restoration [Lesser], Spawn Screen 3rd - Cloak of Bravery, Cure Moderate Wounds, Daylight, Ghost Touch Weapon, Halt Undead, Heal Mount, Magic Weapon [Greater], Prayer, Remove Curse, Remove Disease, Searing Light, Spark of Life, Speak With Dead 4th - Cure Serious Wounds, Death Ward, Disrupt Undead [Greater], Restoration, Sheltered Vitality, Undead Bane Weapon [CODE]Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special 5th–7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws 8th–10th +4 +6 +2 7 Improved speed, Shared Divine Protection 11th–14th +6 +8 +3 8 - 15th–20th +8 +10 +4 9 Spell resistance[/CODE] Share Divine Protection (Ex): The Paladin's mount is also no longer affected by negative levels. [/QUOTE]
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