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<blockquote data-quote="Infinite Monkey@Work" data-source="post: 444444" data-attributes="member: 4729"><p>I don't like psicrystals as they stand, so I am going to figure out here a new version. Help / comments etc welcome.</p><p></p><p>The general idea is that a psion gets something like a roll-your-own familiar instead of a rock.</p><p></p><p>Psi-familiar (better name)</p><p></p><p>The psi-familiar is a wisp of ectoplasm imprinted with a small piece of the psions own personality, created by a psion in the first throes of their psionic powers asserting themselves. It can take almost any form, although its form is fixed once chosen.</p><p></p><p>a Psi-familiar combines some of the powers of an arcane familiar and a psionic psi-crystal.</p><p></p><p>A psi-familiar is a small independant creature, made from ectoplasm. despite this, it is native to the material plane and cannot be bansihed like an astral construct.</p><p></p><p>A base psi-familiar is just a roundish lump of ectoplasm. It is incapable of movement or combat. It has an AC of 10 and half its master hitpoints (rounded down). When created, your choose one personality trait and 5 physical characteristics, which give the psi-familiar shape and purpose.</p><p></p><p>(NOTE : the above numbers may have to change. I just pulled them out of a hat.)</p><p></p><p></p><p>Possible physical traits:</p><p>Each trait costs one 'point', and the psi-familiar has 5 points to spend creating its form. Indented traits have the trait just before it as a prerequisite</p><p></p><p>Flying : Psi-familiar has wings and can fly at 30 ft. (average)</p><p> - excellent flier : Psi-familiar can fly at 60 ft. (perfect)</p><p></p><p>legs : Psi-familiar has legs and can move at 20 ft.</p><p> - fast runner : Psi-familiar can move at 40 ft.</p><p></p><p>slithering : Psi-familiar is long and snake like. It can move at 15 ft. and can fit through small holes</p><p></p><p>hands : Psi-familiar has usable if primitive hands. It can lift 5 pounds, but cannot perform fine manipulation</p><p> - improved hands : Psi-familiar has strong hands with opposabel thumbs. It can lift 10 pounds, and perform fine manipulation.</p><p></p><p>armour : Psi-familiar has an armoured body. Each time armour is taken, it adds one more than last time to AC. So 1sts time is +1, second time is +2 and so on.</p><p></p><p>claws : 2 claws BAB = psions. 1d2 damage</p><p> - poison claws : Fort DC 13, 1d4 Str</p><p>bite : 1 bite. BAB = psions. 1d4 damage</p><p> - poison bite : Fort DC 13, 1d4 Str</p><p></p><p>sight : Psi-familiar can see as well as a human</p><p> - lowlight vision</p><p> - darkvision</p><p>hearing : Psi-familiar can hear as well as a human</p><p> - excellent hearing</p><p>and so on.</p><p></p><p>Possible personality types and benefits same as for a psicrystal.</p><p></p><p>Psion Psi-familiar</p><p>Level Intelligence Special</p><p>----- ------------ -------</p><p>1–2 6 empathic link</p><p>3–4 7 Telepathic link</p><p>5–6 8</p><p>7–8 9 Speak with other creatures</p><p>9–10 10</p><p>1–12 11 Power resistance</p><p>13–14 12 Sight link</p><p>15–16 13 Channel power</p><p>17–18 14</p><p>19–20 15</p></blockquote><p></p>
[QUOTE="Infinite Monkey@Work, post: 444444, member: 4729"] I don't like psicrystals as they stand, so I am going to figure out here a new version. Help / comments etc welcome. The general idea is that a psion gets something like a roll-your-own familiar instead of a rock. Psi-familiar (better name) The psi-familiar is a wisp of ectoplasm imprinted with a small piece of the psions own personality, created by a psion in the first throes of their psionic powers asserting themselves. It can take almost any form, although its form is fixed once chosen. a Psi-familiar combines some of the powers of an arcane familiar and a psionic psi-crystal. A psi-familiar is a small independant creature, made from ectoplasm. despite this, it is native to the material plane and cannot be bansihed like an astral construct. A base psi-familiar is just a roundish lump of ectoplasm. It is incapable of movement or combat. It has an AC of 10 and half its master hitpoints (rounded down). When created, your choose one personality trait and 5 physical characteristics, which give the psi-familiar shape and purpose. (NOTE : the above numbers may have to change. I just pulled them out of a hat.) Possible physical traits: Each trait costs one 'point', and the psi-familiar has 5 points to spend creating its form. Indented traits have the trait just before it as a prerequisite Flying : Psi-familiar has wings and can fly at 30 ft. (average) - excellent flier : Psi-familiar can fly at 60 ft. (perfect) legs : Psi-familiar has legs and can move at 20 ft. - fast runner : Psi-familiar can move at 40 ft. slithering : Psi-familiar is long and snake like. It can move at 15 ft. and can fit through small holes hands : Psi-familiar has usable if primitive hands. It can lift 5 pounds, but cannot perform fine manipulation - improved hands : Psi-familiar has strong hands with opposabel thumbs. It can lift 10 pounds, and perform fine manipulation. armour : Psi-familiar has an armoured body. Each time armour is taken, it adds one more than last time to AC. So 1sts time is +1, second time is +2 and so on. claws : 2 claws BAB = psions. 1d2 damage - poison claws : Fort DC 13, 1d4 Str bite : 1 bite. BAB = psions. 1d4 damage - poison bite : Fort DC 13, 1d4 Str sight : Psi-familiar can see as well as a human - lowlight vision - darkvision hearing : Psi-familiar can hear as well as a human - excellent hearing and so on. Possible personality types and benefits same as for a psicrystal. Psion Psi-familiar Level Intelligence Special ----- ------------ ------- 1–2 6 empathic link 3–4 7 Telepathic link 5–6 8 7–8 9 Speak with other creatures 9–10 10 1–12 11 Power resistance 13–14 12 Sight link 15–16 13 Channel power 17–18 14 19–20 15 [/QUOTE]
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