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<blockquote data-quote="Infinite Monkey@Work" data-source="post: 445760" data-attributes="member: 4729"><p>OK, how about this :</p><p></p><p></p><p>A base psi-familiar is just a roundish lump of ectoplasm. It is incapable of movement or combat. It has an AC of 10 and half its master hitpoints (rounded down). When created, your choose one personality trait and 6 form points, which give the psi-familiar shape and purpose. It also gains new powers as the psion grows in level, as below.</p><p></p><p>Possible personality types and benefits same as for a psicrystal.</p><p></p><p>Psion Psi-familiar</p><p>Level Intelligence Extra form points</p><p>----- ------------ ----------------------</p><p>1–2 6 +1</p><p>3–4 7 +1</p><p>5–6 8 +1</p><p>7–8 9 +1</p><p>9–10 10 +1</p><p>1–12 11 +1</p><p>13–14 12 +1</p><p>15–16 13 +1</p><p>17–18 14 +1</p><p>19–20 15 +1</p><p></p><p>Form points gained by level can be saved up and spent later.</p><p></p><p>(NOTE : the above numbers may have to change. I just pulled them out of a hat.)</p><p></p><p>Possible traits:</p><p>Each trait costs one form point, and the psi-familiar has 6 form points to spend creating its form. Indented traits have the trait just before it as a prerequisite</p><p></p><p>Flying : Psi-familiar has wings and can fly at 30 ft. (average)</p><p>- excellent flier : Psi-familiar can fly at 60 ft. (perfect)</p><p></p><p>legs : Psi-familiar has legs and can move at 20 ft.</p><p>- fast runner : Psi-familiar can move at 40 ft.</p><p></p><p>slithering : Psi-familiar is long and snake like. It can move at 15 ft. and can fit through small holes</p><p></p><p>hands : Psi-familiar has usable if primitive hands. It can lift 5 pounds, but cannot perform fine manipulation</p><p>- improved hands : Psi-familiar has strong hands with opposabel thumbs. It can lift 10 pounds, and perform fine manipulation.</p><p></p><p>armour : Psi-familiar has an armoured body. Each time armour is taken, it adds one more than last time to AC. So 1sts time is +1, second time is +2 and so on.</p><p></p><p>claws : 2 claws BAB = psions. 1d2 damage</p><p>- poison claws : Fort DC 13, 1d4 Str</p><p>bite : 1 bite. BAB = psions. 1d4 damage</p><p>- poison bite : Fort DC 13, 1d4 Str</p><p></p><p>sight : Psi-familiar can see as well as a human</p><p>- lowlight vision</p><p>- darkvision</p><p>hearing : Psi-familiar can hear as well as a human</p><p>- excellent hearing</p><p>and so on.</p><p></p><p>Speach : Psi-familiar can speak using one language that the psion knows.</p><p></p><p>empathic link</p><p> - Telepathic link</p><p> - - Sight link</p><p> - - Speak with other creatures</p><p></p><p>Power resistance : Psi-familiar has power resistance of psions level + (2 *number of times power resistance is taken)</p><p></p><p>Channel power : Costs 2 form points</p><p></p><p>Non-coporeal : Psi-familiar can turn non-coporeal for a number of rounds equal to the psions level. This costs the psion 1 PP per use. Costs 2 form points.</p><p></p><p>Independant psyche : Psi-familliar can gain levels in the psion class. Treat it as having the same ability scores as the psion. Costs 4 form points. Requires Channel power.</p><p></p><p>Defender : Psi-familiar has the same number of hp as the psion. When within 30 ft of each other, the psi-familiar takes half of the damage that the psion would normally suffer (like a shield guardian). Costs 2 form points.</p></blockquote><p></p>
[QUOTE="Infinite Monkey@Work, post: 445760, member: 4729"] OK, how about this : A base psi-familiar is just a roundish lump of ectoplasm. It is incapable of movement or combat. It has an AC of 10 and half its master hitpoints (rounded down). When created, your choose one personality trait and 6 form points, which give the psi-familiar shape and purpose. It also gains new powers as the psion grows in level, as below. Possible personality types and benefits same as for a psicrystal. Psion Psi-familiar Level Intelligence Extra form points ----- ------------ ---------------------- 1–2 6 +1 3–4 7 +1 5–6 8 +1 7–8 9 +1 9–10 10 +1 1–12 11 +1 13–14 12 +1 15–16 13 +1 17–18 14 +1 19–20 15 +1 Form points gained by level can be saved up and spent later. (NOTE : the above numbers may have to change. I just pulled them out of a hat.) Possible traits: Each trait costs one form point, and the psi-familiar has 6 form points to spend creating its form. Indented traits have the trait just before it as a prerequisite Flying : Psi-familiar has wings and can fly at 30 ft. (average) - excellent flier : Psi-familiar can fly at 60 ft. (perfect) legs : Psi-familiar has legs and can move at 20 ft. - fast runner : Psi-familiar can move at 40 ft. slithering : Psi-familiar is long and snake like. It can move at 15 ft. and can fit through small holes hands : Psi-familiar has usable if primitive hands. It can lift 5 pounds, but cannot perform fine manipulation - improved hands : Psi-familiar has strong hands with opposabel thumbs. It can lift 10 pounds, and perform fine manipulation. armour : Psi-familiar has an armoured body. Each time armour is taken, it adds one more than last time to AC. So 1sts time is +1, second time is +2 and so on. claws : 2 claws BAB = psions. 1d2 damage - poison claws : Fort DC 13, 1d4 Str bite : 1 bite. BAB = psions. 1d4 damage - poison bite : Fort DC 13, 1d4 Str sight : Psi-familiar can see as well as a human - lowlight vision - darkvision hearing : Psi-familiar can hear as well as a human - excellent hearing and so on. Speach : Psi-familiar can speak using one language that the psion knows. empathic link - Telepathic link - - Sight link - - Speak with other creatures Power resistance : Psi-familiar has power resistance of psions level + (2 *number of times power resistance is taken) Channel power : Costs 2 form points Non-coporeal : Psi-familiar can turn non-coporeal for a number of rounds equal to the psions level. This costs the psion 1 PP per use. Costs 2 form points. Independant psyche : Psi-familliar can gain levels in the psion class. Treat it as having the same ability scores as the psion. Costs 4 form points. Requires Channel power. Defender : Psi-familiar has the same number of hp as the psion. When within 30 ft of each other, the psi-familiar takes half of the damage that the psion would normally suffer (like a shield guardian). Costs 2 form points. [/QUOTE]
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