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Variant Races - Like UA, but not
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<blockquote data-quote="Nonlethal Force" data-source="post: 3083797" data-attributes="member: 35788"><p>Okay, assuming that the DMG chart on p. 173 regarding what counts as a reasonable ability penalty to offset a reasonable ability boost is balanced ...</p><p></p><p>[And please assume it is balanced for the purposes of this thread]</p><p></p><p>I have two seperate questions:</p><p></p><p>1. Is it balanced to offer a +2 INT and +2 CHA for a -2 DEX? [Or switch DEX for STR and switch INT, WIS, CHA around as desired. For the sake of this question, I'd prefer to keep CON out of this one.]</p><p></p><p>Unrelated question:</p><p></p><p>2. I like what UA does with its various desert races, water races, and then even elemental races. But would it make sense to say that rather than changing the various racial ability modifiers for each race that there could be a standard template? For example, all desert races get a +2 CON, -2 STR. [Or something like that] That way, as new races come into play one could merely apply this kind of subracr as a +0 Template that gives no other benefits?</p><p></p><p>Example: Say a new Template called Mountain Race was created giving any race a +2 STR for a -2 DEX. A player wants to create a mountain elf. PHB elf is +2 DEX, -2 CON. So they could make a mountain elf for a net +2 STR, -2 CON.</p><p></p><p>Is that balanced? The only other thing I would be worried about is abuse of stacking benefits, but the rule of stacking penalties should also help balance that ... or does it? Using my mountain template above, would a mountain half-orc be balanced at having a +4 STR, -2 DEX, -2 INT, -2 CHA?</p><p></p><p>Thanks. I appreciate any input. I don't think this is a radical change, but a variant like this could really immediately add a serious layer of depth to a homebrew races without adding much work at all for the DM.</p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3083797, member: 35788"] Okay, assuming that the DMG chart on p. 173 regarding what counts as a reasonable ability penalty to offset a reasonable ability boost is balanced ... [And please assume it is balanced for the purposes of this thread] I have two seperate questions: 1. Is it balanced to offer a +2 INT and +2 CHA for a -2 DEX? [Or switch DEX for STR and switch INT, WIS, CHA around as desired. For the sake of this question, I'd prefer to keep CON out of this one.] Unrelated question: 2. I like what UA does with its various desert races, water races, and then even elemental races. But would it make sense to say that rather than changing the various racial ability modifiers for each race that there could be a standard template? For example, all desert races get a +2 CON, -2 STR. [Or something like that] That way, as new races come into play one could merely apply this kind of subracr as a +0 Template that gives no other benefits? Example: Say a new Template called Mountain Race was created giving any race a +2 STR for a -2 DEX. A player wants to create a mountain elf. PHB elf is +2 DEX, -2 CON. So they could make a mountain elf for a net +2 STR, -2 CON. Is that balanced? The only other thing I would be worried about is abuse of stacking benefits, but the rule of stacking penalties should also help balance that ... or does it? Using my mountain template above, would a mountain half-orc be balanced at having a +4 STR, -2 DEX, -2 INT, -2 CHA? Thanks. I appreciate any input. I don't think this is a radical change, but a variant like this could really immediately add a serious layer of depth to a homebrew races without adding much work at all for the DM. Thanks again! [/QUOTE]
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