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Variant Ranger:No Spells
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<blockquote data-quote="Felon" data-source="post: 1572510" data-attributes="member: 8158"><p>Well, the point is, that's the nature of D&D. The game's got 11 core classes, and only 3 of them have no magical abilities (fighter, barb, rogue). I don't know why there's some special beef with rangers becoming more magically-oriented as they advance to higher levels. A quick scan of the Monster Manual makes it clear that the wilderness isn't just filled with mundane threats like dire wolves, orcs, and the occasional big spider or ROUS. That's the difference between D&D and middle-earth a lot of folks don't seem to get when they critcize the PHB ranger for not emulating Aragorn or Robin Hood or whatever. If a ranger's going to be the quintessential monster hunter, he's got to be able to face supernatural threats. </p><p></p><p>Having said that, I personally don't care too much for just tossing the ranger a meager asortment of spells. That's not only weak, but it forces him to pray, carry material components, leave a hand free for gestures, shout out incantantations, and so forth. I think the CW ranger's abilities, particularly the innate <em>freedom of movement</em> power, are a much better alternative. Rather than being a hedge mage, this ranger's a warrior armed with the abilities the character needs to face magical opponents. Most of the non-magical alternative abilities I see here are either just co-opting other class's abilities, or they're pretty pale compensation for advancing to high levels in this class.</p></blockquote><p></p>
[QUOTE="Felon, post: 1572510, member: 8158"] Well, the point is, that's the nature of D&D. The game's got 11 core classes, and only 3 of them have no magical abilities (fighter, barb, rogue). I don't know why there's some special beef with rangers becoming more magically-oriented as they advance to higher levels. A quick scan of the Monster Manual makes it clear that the wilderness isn't just filled with mundane threats like dire wolves, orcs, and the occasional big spider or ROUS. That's the difference between D&D and middle-earth a lot of folks don't seem to get when they critcize the PHB ranger for not emulating Aragorn or Robin Hood or whatever. If a ranger's going to be the quintessential monster hunter, he's got to be able to face supernatural threats. Having said that, I personally don't care too much for just tossing the ranger a meager asortment of spells. That's not only weak, but it forces him to pray, carry material components, leave a hand free for gestures, shout out incantantations, and so forth. I think the CW ranger's abilities, particularly the innate [I]freedom of movement[/I] power, are a much better alternative. Rather than being a hedge mage, this ranger's a warrior armed with the abilities the character needs to face magical opponents. Most of the non-magical alternative abilities I see here are either just co-opting other class's abilities, or they're pretty pale compensation for advancing to high levels in this class. [/QUOTE]
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