Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Ranger:No Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 1572888" data-attributes="member: 8158"><p>The barbarian's about being strong enough to dominate nature, the ranger's about understanding and becoming a part of the wild. It's more apt to say a PHB ranger gives up brute strength & stamina for skills and an understanding of nature magic. </p><p></p><p></p><p></p><p>I suspect it takes longer than one morning. But over time (and levels), the PHB ranger becomes more attuned to nature and learns to tap into natural forces in a limited way. At least in D&D they do, and in that context it works because it seems like magic is a highly-accessible force. Moreover, it seems pretty self-evident that to be a full-blown character class that can pull its weight with a party through 20 levels and beyond, a ranger has to be about more than just mundane hunting and foraging skills.</p><p></p><p></p><p></p><p>The fighter and barbarian classes are good for fighting certain types of foes, and poor at figthing others. The ranger needs its own niche where it kicks butt, and just co-opting fast movement, sneak attack dice, bonus fighter feats, or other class features that are already spoken for just isn't going to make that happen. If there's a way to make an effective ranger without magic, I'm all for it. But I'm not hearing that, rather I'm hearing people so intent on removing magic from the class that they let that goal override everything else that's an important class-design consideration. Giving the class druid magic makes it markedly from the barbarian or fighter or paladin or rogue, and that's the whole point.</p><p></p><p></p><p></p><p>Scrounging for herbs works at low levels, but inevitably it gets eclipsed by what other classes are capable of. Ultimately, there comes a point where foraging for berries just isn't going to cut it next to someone who can cast <em>heal</em>. Not that I think that the ranger's meager spellcasting ability holds up well (I've said as much) but stripping that and having his portfolio solely confined to mundane skills isn't progress.</p></blockquote><p></p>
[QUOTE="Felon, post: 1572888, member: 8158"] The barbarian's about being strong enough to dominate nature, the ranger's about understanding and becoming a part of the wild. It's more apt to say a PHB ranger gives up brute strength & stamina for skills and an understanding of nature magic. I suspect it takes longer than one morning. But over time (and levels), the PHB ranger becomes more attuned to nature and learns to tap into natural forces in a limited way. At least in D&D they do, and in that context it works because it seems like magic is a highly-accessible force. Moreover, it seems pretty self-evident that to be a full-blown character class that can pull its weight with a party through 20 levels and beyond, a ranger has to be about more than just mundane hunting and foraging skills. The fighter and barbarian classes are good for fighting certain types of foes, and poor at figthing others. The ranger needs its own niche where it kicks butt, and just co-opting fast movement, sneak attack dice, bonus fighter feats, or other class features that are already spoken for just isn't going to make that happen. If there's a way to make an effective ranger without magic, I'm all for it. But I'm not hearing that, rather I'm hearing people so intent on removing magic from the class that they let that goal override everything else that's an important class-design consideration. Giving the class druid magic makes it markedly from the barbarian or fighter or paladin or rogue, and that's the whole point. Scrounging for herbs works at low levels, but inevitably it gets eclipsed by what other classes are capable of. Ultimately, there comes a point where foraging for berries just isn't going to cut it next to someone who can cast [I]heal[/I]. Not that I think that the ranger's meager spellcasting ability holds up well (I've said as much) but stripping that and having his portfolio solely confined to mundane skills isn't progress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Ranger:No Spells
Top