Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Ranger:No Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 1573339" data-attributes="member: 9410"><p>Here's an idea that I have put out, many times, on these threads... You want a spell-less Ranger? For every spell that they would be able to cast (12 + bonus for high WIS, at 20th level), let them pick a spell of the appropriate level, and give them an (Ex) ability to do the same thing, at will (within reason... no <em>Cure X Wounds</em>, obviously!)</p><p></p><p>So, at fourth level, when a Ranger with a 14+ WIS would get a whopping 1 spell/day, they instead get one (Ex) ability... Looking at the list, the PC could pick <em>Speak With Animals</em>, and always be able to talk to his animal companion, but instead chooses <em>Longstrider</em>, and gains 40' movement, just like the Barbarian.</p><p></p><p>After gaining a few more first-level powers, when a Ranger would ordinarily get a second level spell, he can now choose a 2nd-level (Ex) ability, such as always being able to set a snare, if a rope/vine and tree are handy.</p><p></p><p>Upon obtaining acess to fourth leve3l spells, he could always be under the effects of an (Ex) <em>Freedom of Movement</em>, if he wanted. In any case, each Ranger would have 3+ special abilities which are constantly active, in return for losing acess to all of the other spells... A reasonably decent trade-off, if you ask me...</p><p></p><p>Now some common sense has to be used, here, as the <em>Cure Light Wounds</em> example shows... Sure, you could rig up something where a high-level Ranger can "find herbs" and cure 1D8+ HP/day, or something, but...</p><p></p><p>In any case, giving Rangers (Ex) abilities that let them do the things that spells used to seems fine, IMHO... ESPECIALLY since many of those spells (<em>Snare</em>, etc.) are replacements for missing abilities (Set & Disarm Traps).</p><p></p><p>YMMV, of course.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1573339, member: 9410"] Here's an idea that I have put out, many times, on these threads... You want a spell-less Ranger? For every spell that they would be able to cast (12 + bonus for high WIS, at 20th level), let them pick a spell of the appropriate level, and give them an (Ex) ability to do the same thing, at will (within reason... no [I]Cure X Wounds[/I], obviously!) So, at fourth level, when a Ranger with a 14+ WIS would get a whopping 1 spell/day, they instead get one (Ex) ability... Looking at the list, the PC could pick [I]Speak With Animals[/I], and always be able to talk to his animal companion, but instead chooses [I]Longstrider[/I], and gains 40' movement, just like the Barbarian. After gaining a few more first-level powers, when a Ranger would ordinarily get a second level spell, he can now choose a 2nd-level (Ex) ability, such as always being able to set a snare, if a rope/vine and tree are handy. Upon obtaining acess to fourth leve3l spells, he could always be under the effects of an (Ex) [I]Freedom of Movement[/I], if he wanted. In any case, each Ranger would have 3+ special abilities which are constantly active, in return for losing acess to all of the other spells... A reasonably decent trade-off, if you ask me... Now some common sense has to be used, here, as the [I]Cure Light Wounds[/I] example shows... Sure, you could rig up something where a high-level Ranger can "find herbs" and cure 1D8+ HP/day, or something, but... In any case, giving Rangers (Ex) abilities that let them do the things that spells used to seems fine, IMHO... ESPECIALLY since many of those spells ([I]Snare[/I], etc.) are replacements for missing abilities (Set & Disarm Traps). YMMV, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Ranger:No Spells
Top