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*Pathfinder & Starfinder
Variant Ranger:No Spells
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<blockquote data-quote="Felon" data-source="post: 1576657" data-attributes="member: 8158"><p>Sure, that could work. Of course, bardic music is a supernatural ability, so it still wouldn't be a magicless class. </p><p></p><p>The bottom line is that magic in D&D, particularly as it applies to classes, is highly accessable. It isn't like Hyboria or Middle Earth, where there's such a vast gulf between those who can tap into supernatural forces and those who can't that magicians are often spoken of as if they're an inhuman breed unto themselves. This game is chock-full of hedge magic. Every member of the bard class gets access to supernatural musical abilities, every rogue learns enough about spells to detect and disable magical traps, and every monk will eventually gain spell resistance and the ability to dimension door. It's not just a ranger-specific condition.</p><p></p><p>[EDIT] Incidentally, don't get the wrong impression. I'm not a big champion of the PHB ranger or bard or any of the other semi-magical classes. In fact, I've often argued the reverse on this messageboard--that D&D is too geared towards its own inbred "spellpunk" approach to fantasy rather then providing people with a way to play in Hyboria or Middle-Earth. But OTOH, once I realized that's the way the game currently is, that made it easier to accept individual elements of the game, like the magical ranger. If it's going to lose spells, then IMO it should get something suitably appropriate for living in a spellpunk world in return.</p></blockquote><p></p>
[QUOTE="Felon, post: 1576657, member: 8158"] Sure, that could work. Of course, bardic music is a supernatural ability, so it still wouldn't be a magicless class. The bottom line is that magic in D&D, particularly as it applies to classes, is highly accessable. It isn't like Hyboria or Middle Earth, where there's such a vast gulf between those who can tap into supernatural forces and those who can't that magicians are often spoken of as if they're an inhuman breed unto themselves. This game is chock-full of hedge magic. Every member of the bard class gets access to supernatural musical abilities, every rogue learns enough about spells to detect and disable magical traps, and every monk will eventually gain spell resistance and the ability to dimension door. It's not just a ranger-specific condition. [EDIT] Incidentally, don't get the wrong impression. I'm not a big champion of the PHB ranger or bard or any of the other semi-magical classes. In fact, I've often argued the reverse on this messageboard--that D&D is too geared towards its own inbred "spellpunk" approach to fantasy rather then providing people with a way to play in Hyboria or Middle-Earth. But OTOH, once I realized that's the way the game currently is, that made it easier to accept individual elements of the game, like the magical ranger. If it's going to lose spells, then IMO it should get something suitably appropriate for living in a spellpunk world in return. [/QUOTE]
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