Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Recharge Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5990921" data-attributes="member: 1210"><p>I'm putting this in the 4e forum because 4e is where we see recharge dice.</p><p></p><p>I was thinking about a variant recharge system. Instead of rolling a die for each recharge ability, roll one die and use the roll to recharge any single ability that will recharge on that number. </p><p></p><p>This system would require shifting a lot of recharge numbers down a bit, for less impressive powers especially. </p><p></p><p>Let's say you are using a monster with two recharge abilities, Tail Sweep (recharge 5 6) and Breath Weapon (recharge 6). If I was using this system I would almost certainly increase tail sweep to 4 5 6; that way, half the time, <em>something</em> recharges, but most of those times it's the tail sweep attack. </p><p></p><p>I was actually thinking about this in terms of pcs with recharge abilities (from one of my homebrewed systems). I was thinking along the lines of the combat superiority dice in the new 5e playtest- that pcs could gain more recharge dice as you go up in level, and that the dice type could improve eventually, which also lets you set high-level powers with recharge numbers above 6. In turn, this means that mid- or high-level pcs can recharge lower-level powers almost ubiquitously while their highest-level abilities don't become usable almost at-will.</p><p></p><p>Mostly just thinking out loud here, but it's an interesting mechanical variant and I thought I would share my thoughts!</p></blockquote><p></p>
[QUOTE="the Jester, post: 5990921, member: 1210"] I'm putting this in the 4e forum because 4e is where we see recharge dice. I was thinking about a variant recharge system. Instead of rolling a die for each recharge ability, roll one die and use the roll to recharge any single ability that will recharge on that number. This system would require shifting a lot of recharge numbers down a bit, for less impressive powers especially. Let's say you are using a monster with two recharge abilities, Tail Sweep (recharge 5 6) and Breath Weapon (recharge 6). If I was using this system I would almost certainly increase tail sweep to 4 5 6; that way, half the time, [i]something[/i] recharges, but most of those times it's the tail sweep attack. I was actually thinking about this in terms of pcs with recharge abilities (from one of my homebrewed systems). I was thinking along the lines of the combat superiority dice in the new 5e playtest- that pcs could gain more recharge dice as you go up in level, and that the dice type could improve eventually, which also lets you set high-level powers with recharge numbers above 6. In turn, this means that mid- or high-level pcs can recharge lower-level powers almost ubiquitously while their highest-level abilities don't become usable almost at-will. Mostly just thinking out loud here, but it's an interesting mechanical variant and I thought I would share my thoughts! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Recharge Mechanic
Top